PK17 wrote:I was thinking that to. But imagine if a 100hp potion is added eventually . A 100hp at a 100% bonus is a 200hp potion. That is more than you would even need Sarumar.
hmm.. perhaps not.... i have over 500hp nowadays ... and this game becomes more difficult after every update..
hahaha no matter how hard we make the upcoming NPCs I am still very certain that you will have no problems with dispatching your foes my friend. **bows**
... but seriously... i cannot wait to start again... I just love to go in to the new area with a new "innocent and unprepair" build
nyktos wrote:alchemy & potion making are going to be a big part of AT in the future...
I like the sound of this
*New poisonous high AC build*
Would be cool to be able to make something like thief / assassin like character, which also masters herblore/alchemy/potion making. Love it even more if 2H weapons, daggers, swords and other weaponclasses would be diversified, for example applying poison cannot be done on blunt weapons.
A morningstar's main source of damage to an enemy comes from the physical force of hitting them. The spikes are just "overkill insurance."
But my personal favorite is the flail, simple yet simply effective (and vicious).
And well, applying a poison to a blunt weapon seems strange. But... it does not say what kind of poison it is. For example it could be a layer of poison paste coating the weapon. It could have been a weapon that was "magically" poisoned by a magician/wizard. The poison itself could effect all creatures except humans. I could continue on and on. There is a near infinite amount of possibilities to explain how a blunt weapon was poisoned.
Take a stop by my game thread for some forum fun!!!
Potion Mastery: A skill or new set of potions that become later on in the game seems to be highly desired by the majority of the players here on the forums.
Anything that cuts, including spiked maces and morningstars, should be able to be poisoned by applying a poison vial or alike. I ment blunt weapons, concussion class like hammers and such.