+1 my friend. The process of developing a game is interesting, not the output. Again, I would far from rate this game among my top10. Same thing for many games from big gamehouses, too.Xero wrote:That is why we are here. To point this out so that hopefully the course of the game may steer towards a corrective path rather than simply adding more content. I say corrective but most people on the forums may disagree. People fear what they do not understand. not everyone has the capability to step outside that box. The goal of all of us as players who play this game for FREE should be to contribute to the progress of the game not our personal agendas.
The fun thing is all the counterarguments say that the game is not completed, that is not my point at all. More content without significantly changing the structure of the game, is just adding a couple more storylines (but besides some specific equipment or skills, or access to certain shops, this does not matter AT ALL... I will still end up with a 50+ damage, 5+ DR, 250+ AC, 20%+ ECC, 100%+ BC character) and some new grind areas to try to get some more barely useful items! Could as well go play another grindfest, like WoW or D3. Easy and boring.
If magic does not enter the game, let's at least introduce alchemy, archery and some more weapon classes, weapon mastery would at least make sense. It said on project meeting #25 that the game would need huge balancing, I don't see much balance anyways... get a couple of more levels if you are not strong enough... only have to make sure people do not have to grind too long.
Back on topic, after implementing some real game mechanics, it becomes a possibility to make this game interesting and create replay value. Seems this is a bunch of steps too far ahead regarding current game status.