IMO its a bug and needs to be fixed. The amount available should slowly regenerate over the day. Something like one per hour...Chest_Rockfield wrote:Oh, cool, didn't know that. All that would be left to change would be the number of BMPs he had to sell. If you can buy 8,000+ like I did 10 at a time, why can't you just buy 8,000...
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
A sense of commerce/ item discussion
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Re: A sense of commerce/ item discussion
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: A sense of commerce/ item discussion
I'm not sure. These towns rely on delivery merchants in many cases it appears (especially considering BWM dialog). So while I agree the "infinite item" is a bug, IMO fully reset the amount after half a day rather than regenerate the items.
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Re: A sense of commerce/ item discussion
Either way will work.Black Wind wrote:I'm not sure. These towns rely on delivery merchants in many cases it appears (especially considering BWM dialog). So while I agree the "infinite item" is a bug, IMO fully reset the amount after half a day rather than regenerate the items.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: A sense of commerce/ item discussion
Oops, not my intention. You guys are going the opposite way I was talking. Oh well, as I have stated previously, later on in further updates, BMPs will become as useful as bread is now to higher level characters.
There aren't really "days" in AT, so you mean actual days? Essentially all that does is punish people who want to play a lot of AT. Don't know that it's a smart business model to ever discourage people from using your product as much as they'd like to...
There aren't really "days" in AT, so you mean actual days? Essentially all that does is punish people who want to play a lot of AT. Don't know that it's a smart business model to ever discourage people from using your product as much as they'd like to...
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
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Re: A sense of commerce/ item discussion
Yes I mean actual days. IMO it would add complexity to AT. Currently there is cheap BMP available and no one is buying something else. Perhaps with this you would have to buy more expensive or small potions... (IMO this is more realistic and challenging then the current model.)Chest_Rockfield wrote:There aren't really "days" in AT, so you mean actual days? Essentially all that does is punish people who want to play a lot of AT. Don't know that it's a smart business model to ever discourage people from using your product as much as they'd like to...
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: A sense of commerce/ item discussion
May be challenging now, but unplayable when the mobs get tougher in later updates, especially for players that haven't been grinding incessantly for months on end. If price is the issue, raise the price, but discouraging game play doesn't seem like a good solution to me.Samuel wrote: Yes I mean actual days. IMO it would add complexity to AT. Currently there is cheap BMP available and no one is buying something else. Perhaps with this you would have to buy more expensive or small potions... (IMO this is more realistic and challenging then the current model.)
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
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Re: A sense of commerce/ item discussion
Sorry, I forgot: When adding something like this we should increase the numbers of normal expensive (small, medium, big) potions to 100 or even 500.Chest_Rockfield wrote:May be challenging now, but unplayable when the mobs get tougher in later updates, especially for players that haven't been grinding incessantly for months on end. If price is the issue, raise the price, but discouraging game play doesn't seem like a good solution to me.
Also the number of some other items should be increased.
Perhaps its enough to let the items "respawn" once in 1 or 2 hours. (instead of once a day)
Still a bad idea?

Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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- Joined: Thu Jul 07, 2011 1:05 am
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Re: A sense of commerce/ item discussion
I can understand your desire to add a sense of realism to the game, and I can appreciate that. My issue is that this is a game. A game that we all really love. And a lot of us squeeze in as much AT time as we can, where we can, when we can. If people are not allowed to play how they can/want at their leisure, it will reduce the playability and fun of the game. Let's say a new player, who did have the opportunity or money to buy 8,000 BMP like I did before the update, wants to go complete the search in the Iqhan cave right after coming down from BWM (where he used up all of his BMP) during his only free time that day (say waiting for his tires to be rotated or waiting in line at the Bureau of Motor Vehicles) but isn't allowed to buy any more, it's kind of a bummer that they can't and it would leave a sour taste in their mouth. (Also, with the added new restriction, it essentially means no new players will ever possibly be able to catch up to leaders on the Highscore list.) Just my opinion. Maybe the majority of people would disagree with me on this. But there are no other physical times associated with anything in AT, save for the necessary and negligent 6 second rounds. A full night's sleep instantaneously that respawns all monsters, heals all conditions, and restores all HP? Why not make that take an hour (or 8...)?
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
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Re: A sense of commerce/ item discussion
He could still buy mass big potions. Only rare things like BMP would not be available unlimited.Chest_Rockfield wrote:I can understand your desire to add a sense of realism to the game, and I can appreciate that. My issue is that this is a game. A game that we all really love. And a lot of us squeeze in as much AT time as we can, where we can, when we can. If people are not allowed to play how they can/want at their leisure, it will reduce the playability and fun of the game. Let's say a new player, who did have the opportunity or money to buy 8,000 BMP like I did before the update, wants to go complete the search in the Iqhan cave right after coming down from BWM (where he used up all of his BMP) during his only free time that day (say waiting for his tires to be rotated or waiting in line at the Bureau of Motor Vehicles) but isn't allowed to buy any more, it's kind of a bummer that they can't and it would leave a sour taste in their mouth. (Also, with the added new restriction, it essentially means no new players will ever possibly be able to catch up to leaders on the Highscore list.) Just my opinion. Maybe the majority of people would disagree with me on this. But there are no other physical times associated with anything in AT, save for the necessary and negligent 6 second rounds. A full night's sleep instantaneously that respawns all monsters, heals all conditions, and restores all HP? Why not make that take an hour (or 8...)?
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: A sense of commerce/ item discussion
Intresting post here.
Yes, this is beta - life is not fair ..
I suggest:
- Price of bonemeal = some gold and bones. Without Bones there are not bonemeal available
- every shop has limited amound of goods. Available items in every shop reset and/ or regens after a sertain number of (in game) rouns.
Yes, this is beta - life is not fair ..
I suggest:
- Price of bonemeal = some gold and bones. Without Bones there are not bonemeal available
- every shop has limited amound of goods. Available items in every shop reset and/ or regens after a sertain number of (in game) rouns.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1