rijackson741 wrote: Sat Oct 03, 2020 12:23 am
Because if you are not skilled in evasion and dodge you do not have the necessary knowledge to learn taunt. Kind of like real life. You can't take a Ph.D. course in physics if you have not passed classes in basic science.
Absolutely. The only part I am against at is the decision of choosing a set number of pre-conditions for making Taunt available to the players.
The game has an excellent example of skills that offers the flexibility to experiment without a long list of requirements to meet.
4 levels of dodge, 2 levels of evasion can be reduced to levels that involve a base combat statistic as the deciding factor to unlock Taunt.
Similar to Bark Skin. It is impossible to have DR simply based on equipments which boost BC. Players must spend some levels on the base statistics to have 1 point increase of DR.
Does it take too long? No
Does it make DR accessible to only late game players? No
Does it require a long list of requirements? No.
DR comes in levels of base BC, unlike Taunt!
[[ Though the experience in terms of levels attached to Bark skin feels like an unnecessary addition. ]]
For example: Level 45 - Taunt (75% chance with minimum base BC xxx). It takes only 1 skill point! It gives freedom of choice to those players who wish to have 25% chance of Taunt, 25% chance of Concussion, 25% chance of Fracture, without being asked to save a xxx number (or 6 skill points) in return for 1 exclusive skill.
Imagine the amount of grinding required to have all of them be it Taunt, Concussion, Fracture under the current format
The crux of my argument is that it'd be much better to open up certain skill into various levels of effectiveness, making the base combat statistics as the benchmark for eligibility criteria!
Since base combat statistics are far more flexible to choose and are naturally required to level up. Why should players spend precious 6 skill points just to unlock 1 skill over and above the experience points invested on the base combat levels?
Is a player with 100 BC less qualified than a player with 0 base BC, 4 levels of Dodge, 2 levels of evasion to access Taunt?
Shouldn't players have the freedom to choose between 25% chance, 50%, 75% and say, 80% chance for any skill level? It will help to have both concussion and taunt and without being overpowered early in the game. Those who wish to exclusively go for Taunt can continue to increase percentage chances by investing future skill points.