I think comparison wise HA type character would feel a bit rough on the experience side than LA type, and maybe that's the idea - design wise. The items Knight is wearing are good IMO. Only issue are the penalties that come with it. When I look at the variety of items available for LA type character then I see less penalties and more bonuses for it.
Perhaps the developers should offer the HA type characters more interesting bonuses in terms of conditions, skill enhancements, or resistances to monster attacks that shouldn't be offered to LA type characters.
Even I don't prefer HA each time I plan to start a new game.
HA type roleplaying should be made more attractive and interesting in the game.
We have a new Beta: v0.8.13 ("Troubling Times") !
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Light vs. Heavy Armor
- Osho
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Re: Light vs. Heavy Armor
I disagree. Even when I am in a light armor build, I use heavy plated gloves, because the damage bonus is awesome. I think that the + 2-4 damage is better than the -2 AC. (-2AC represents -2/5 lvl, and + 2-4 dmg represents 3lvls). IMO those gloves are the best in the current gameOsho wrote: Fri Sep 25, 2020 4:38 am Both gloves come with AC penalties between 2 to 4! [...]
The damage bonus from the gloves you are wearing isn't worth to sacrifice AC.
Jean-Jacques Goldman | LV115
ElyR:1 HoF:1 RoLS:3 RoL:2 YN:1 | BD:1 ChaR:1 GoW:11 GoLF:1 HS:2 ShaF:1 SRoV:1 VSH:1 WoB:1 WMC:1
ElyR:1 HoF:1 RoLS:3 RoL:2 YN:1 | BD:1 ChaR:1 GoW:11 GoLF:1 HS:2 ShaF:1 SRoV:1 VSH:1 WoB:1 WMC:1
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Re: Light vs. Heavy Armor
You can do so because with LA, you have great AC, while HA has low AC so bad for HA build.Lacrom wrote: Fri Sep 25, 2020 9:03 amI disagree. Even when I am in a light armor build, I use heavy plated gloves, because the damage bonus is awesome. I think that the + 2-4 damage is better than the -2 AC. (-2AC represents -2/5 lvl, and + 2-4 dmg represents 3lvls). IMO those gloves are the best in the current gameOsho wrote: Fri Sep 25, 2020 4:38 am Both gloves come with AC penalties between 2 to 4! [...]
The damage bonus from the gloves you are wearing isn't worth to sacrifice AC.
- Antison
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Re: Light vs. Heavy Armor
Defender's helmet
Worn plated gloves
Shadowstalker
Remgard boots
Necklaces and rings don't count
Worn plated gloves
Shadowstalker
Remgard boots
Necklaces and rings don't count
"A home without a beagle is just a house"
- Osho
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Re: Light vs. Heavy Armor
It is indeed great but like every other item a lot depends on the total build of the character.Lacrom wrote: Fri Sep 25, 2020 9:03 am I disagree. Even when I am in a light armor build, I use heavy plated gloves, because the damage bonus is awesome. I think that the + 2-4 damage is better than the -2 AC. (-2AC represents -2/5 lvl, and + 2-4 dmg represents 3lvls). IMO those gloves are the best in the current game
It also isn't easily available until at a point strong enough to finish the related quest.
I also wear it for the additional boost in damage.
But I remove it and use another glove with dazed condition if my AC isn't strong enough to take on high BC monsters.
I also use the leather gloves of attack to spend points in damage as much as possible. The 2-4 wouldn't make much of a difference if I simply use a weapon with high danage modifier over an already strong base damage of 20+. In this case I would want other slots to be used for boosting AC or BC as much as possible.
- rijackson741
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Re: Light vs. Heavy Armor
I also think that the options for heavy armor need to be expanded. I'll bear that in mind for the next projects.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Light vs. Heavy Armor
Now, this I like!rijackson741 wrote: Fri Sep 25, 2020 11:59 am I also think that the options for heavy armor need to be expanded. I'll bear that in mind for the next projects.
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Re: Light vs. Heavy Armor
I would increase 0.25 DR per slot and skill point in proficiency.
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Re: Light vs. Heavy Armor
0.5 would give HA an edge, so if you invest 4 pt of skill on HA you'll get bonus of 2 DR. I dont think that will be overpower since the penalty of AC from HA eqs are quite a lotJaSP wrote: Fri Sep 25, 2020 2:20 pm I would increase 0.25 DR per slot and skill point in proficiency.
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Re: Light vs. Heavy Armor
0.25 DR per slot and skill point means a maximum bonus of 4 DR.Soullessktty wrote: Fri Sep 25, 2020 3:56 pm 0.5 would give HA an edge, so if you invest 4 pt of skill on HA you'll get bonus of 2 DR.