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Re: alure monsters on path to remgard

Posted: Mon Aug 20, 2012 8:58 am
by Sarumar
phydeaux wrote:If you got stunned twice, that is a bug... I found it impossible to get stunned x2 on my test run... After 65k hp between 3 arulirs, I did not get a stunned stack... However, I did find that, if you were using the shadowfang and either didn't have the jewel of fallhaven or the marrowtaint with at least lvl 1 combat speed, minor fatigue + stunned = bad news... 2+5+3 ap cost and -2 max ap... And 2+8 move cost.

Yes... being stunned is pain... I love this conditition :twisted:

Re: alure monsters on path to remgard

Posted: Tue Aug 21, 2012 11:21 pm
by tuf
Huh well i am one of the unlucky ones.. i cant seem to land a legendary nor an extraordinary.. but i can manage to get a multi stunning.. when it happend i was like "oh wow i dint think that could happen good thing i saved not to long ago." Think its possible i was stunned by one of the grey ogre looking guys then entered an alure battle and then got stun stacked? That would make more sense and if it is the bug it would be fixable

Re: alure monsters on path to remgard

Posted: Tue Aug 21, 2012 11:52 pm
by Pyrizzle
I tried to see if i could get stunned more than one time, but i cannot.

Definitely a bug

Re: alure monsters on path to remgard

Posted: Wed Aug 22, 2012 5:43 am
by phydeaux
tuf wrote:Huh well i am one of the unlucky ones.. i cant seem to land a legendary nor an extraordinary.. but i can manage to get a multi stunning.. when it happend i was like "oh wow i dint think that could happen good thing i saved not to long ago." Think its possible i was stunned by one of the grey ogre looking guys then entered an alure battle and then got stun stacked? That would make more sense and if it is the bug it would be fixable
The run I did up there was a save hack... 65,535 health, 9 attack damage, minus a few million block chance, 50 attack chance, and naked. I got stunned by the first arulir, and stayed stunned through 3 of them before dying and could not get a stack. Btw, the negative block was because I got tired of them missing (those things have horrible accuracy) and I cycled through different weapons, which is why I noticed the minor fatigue thing. And by the way, even after turning my block so negative that they hit me every time, it still took an hour and a half for them to kill me.

So yes, definitely a bug

Re: alure monsters on path to remgard

Posted: Wed Aug 22, 2012 6:16 am
by sdevaney
For the record it's not a bug, for anything to be considered a bug it has to be reproducible. It doesn't look like anyone can get it to happen again.

The fatigue + stun issue will be brought up in the meeting. The same thing would happen with the plague spiders before we capped their conditions.

Re: alure monsters on path to remgard

Posted: Wed Aug 22, 2012 7:25 am
by phydeaux
sdevaney wrote: The fatigue + stun issue will be brought up in the meeting. The same thing would happen with the plague spiders before we capped their conditions.
Before doing that, I know the round happen in combat in the next version, so I would assume the round counters happen in combat too... if so, this issue has already been resolved, imho :)

Re: alure monsters on path to remgard

Posted: Wed Aug 22, 2012 4:15 pm
by sdevaney
phydeaux wrote:
sdevaney wrote: The fatigue + stun issue will be brought up in the meeting. The same thing would happen with the plague spiders before we capped their conditions.
Before doing that, I know the round happen in combat in the next version, so I would assume the round counters happen in combat too... if so, this issue has already been resolved, imho :)
We still have to talk about it, even if it is fixed in the next version lol.