Page 2 of 3

Re: Endless dungeon

Posted: Thu Jun 14, 2012 7:41 am
by Bard
+1 Endless dungeon seems cool. Problem would be to save the generated dungeons and/or generation time ...

Re: Endless dungeon

Posted: Thu Jun 14, 2012 10:38 am
by Wyrmspawn
The dungeon shouldn't have any drops that can't be got from outside in other dungeons though, or overpowered players would appear everywhere.

Re: Endless dungeon

Posted: Thu Jun 14, 2012 10:45 am
by Sarumar
Wyrmspawn wrote:The dungeon shouldn't have any drops that can't be got from outside in other dungeons though, or overpowered players would appear everywhere.
+1 and how about this idea, this dungeon is something like nightmare where you fight again and again against monsters witch have legendary and extraordinary item drop chance. Even the maps can be the same, just make monsters really hard...

Re: Endless dungeon

Posted: Thu Jun 14, 2012 1:00 pm
by Wyrmspawn
Nightmare!!! This word gave me an idea... Here's the deal. There is a bed in say, In the middle of the wilderness. When you lie down upon it to rest, you suddenly wake up and find yourself being attacked by a monster with weak power. You kill it, of course. But then, as the monster disappears, it appears again, and attacks you. Again. Each time it grows more powerful until at last you're killed by it. Then you wake up on the bed in the wilderness drenched in cold sweat. What happened? Was it all a dream? If so, why are the potions I used in the battle gone? But it can't be real! Can it...?

Re: Endless dungeon

Posted: Thu Jun 14, 2012 1:17 pm
by Sarumar
Wyrmspawn wrote:Nightmare!!! This word gave me an idea... Here's the deal. There is a bed in say, In the middle of the wilderness. When you lie down upon it to rest, you suddenly wake up and find yourself being attacked by a monster with weak power. You kill it, of course. But then, as the monster disappears, it appears again, and attacks you. Again. Each time it grows more powerful until at last you're killed by it. Then you wake up on the bed in the wilderness drenched in cold sweat. What happened? Was it all a dream? If so, why are the potions I used in the battle gone? But it can't be real! Can it...?
+1 I love this.. And maby there are some item awailable which gives you option to wake up insted of dying... and then you can keep expos and possible drops.

....edited about thousend times... typos...typos... typos.. just not my day :lol:

Re: Endless dungeon

Posted: Thu Jun 14, 2012 1:28 pm
by Wyrmspawn
How about this, then. During battle, you find that you keep gaining only 0 xp. When you die, you find that you have lost 0 xp, but lost all items used in the battle. This way, the player would be discouraged from using potions there and will rely on real skill to see himself through the dream world dungeon.

Re: Endless dungeon

Posted: Thu Jun 14, 2012 2:00 pm
by Sarumar
Wyrmspawn wrote:How about this, then. During battle, you find that you keep gaining only 0 xp. When you die, you find that you have lost 0 xp, but lost all items used in the battle. This way, the player would be discouraged from using potions there and will rely on real skill to see himself through the dream world dungeon.
I dont like this, because it will need some extra coding and I like to get the expos. Dont fix it if it works already. Just make the monster or monsters (I like to see that there are sewerall of them) saying something before each battle and then ad option to "this feels weird... wake up" there when you own "talisman of dreams". It could be a guest reward item or can be byed in some ridiculour price.

Re: Endless dungeon

Posted: Thu Jun 14, 2012 2:32 pm
by nyktos
you get a quest, a strange quest...
a different kind of quest...
a quest that you can never complete...

:twisted:

(make one dungeon in this game "Randomly Generated")
[yes, Oskar is down with random dungeons...]

~ PLUS, I HAVE AN IDEA FOR THE QUEST! ~

:shock:

but - you must keep in mind...
we must preserve the spirit of the game we love so much!
so if our wild idea's get tossed aside, just come up with more!!!

:twisted:

then you can see stuff in the game & say "yeah, that was my idea"
even when your first ideas were declined!

(that's one of the things i love so much about this Open Source project)

anyway, back on point...
if we change some of the initial ideas posted,
and implement mechanics that are approved...
who knows where we can end up?


this one might have to get brought up in the meeting?

8-)

Re: Endless dungeon

Posted: Thu Jun 14, 2012 3:35 pm
by Xero
Thanks for the idea support! I was about to give up on the entire concept...this gives me hope that something this cool may actually become implemented...and I font even care when I look at something and say that was my idea..I just really like the idea that I will have something to look forward to when I've completed everything else.
Thanks for the support guys.
X

Re: Endless dungeon

Posted: Thu Jun 14, 2012 4:04 pm
by Sarumar
Xero wrote:Thanks for the idea support! I was about to give up on the entire concept...this gives me hope that something this cool may actually become implemented...and I font even care when I look at something and say that was my idea..I just really like the idea that I will have something to look forward to when I've completed everything else.
Thanks for the support guys.
X
I always support good ideas ;) This kinda one has suggested sewerall times already, but so far no progress ;) IMO it is important to suggest good ideas over and over again, and maby someday those are in the game. Personally I dont mind to get the credits. I just want this game to be even greater :)

Happy hunting