I feel like it would be nice if there were skills that affect more gameplay mechanics like, dialogue options (i.e sometimes more options depending who you're talking to, the higher the skill level in skill), food and drinks the player consumed.
(maybe not potions, that might be overpowered, but for example, a skill that increases the effectiveness or amount of rounds food and drink you get from the by a small amount per skill level)
Just an abstract thought I found intriguing, maybe one that could be implemented in the future?
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Thoughts on skills
- The Gray
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- rijackson741
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Re: Thoughts on skills
Dialogue options would be a huge amount of work, because all the extra dialogue would have to be written. That will not happen. Increasing the effectiveness of food is an interesting idea though.
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HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- The Gray
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Re: Thoughts on skills
Understandable, thanks for the replyrijackson741 wrote: Thu Mar 27, 2025 12:16 am Dialogue options would be a huge amount of work, because all the extra dialogue would have to be written. That will not happen. Increasing the effectiveness of food is an interesting idea though.

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Re: Thoughts on skills
The "Epicure" skill?rijackson741 wrote: Thu Mar 27, 2025 12:16 am Dialogue options would be a huge amount of work, because all the extra dialogue would have to be written. That will not happen. Increasing the effectiveness of food is an interesting idea though.