Hi JFaulk, nice to hear from you.
The good old "when is the next release"-question eh? If you want the release to happen faster you are ofcourse welcome to contribute to the development of the game
Our plan that we
discussed earlier for v0.6.9 was
1) New editor for monsters, items and quests
2) Gameplay on tablets
3) Temporary effects
4) Some new content
Where (1) being by far the largest and most important issue to tackle. These are all mostly done, or are being worked on. Status of each of them is as follows:
1) A developer preview version of the new editor is available that we have discussed briefly around. The new editor will combine all the previous editors into one single jQuery editor that will be
a lot easier to work in, and not just a quick hack that the previous editors were. This will help us be more efficient when creating new content in the future.
2) This is now solved in svn.
3) Mostly done. Coding for it is done. For example, poison and bless can now be implemented, and items can improve more stats than before. We just need the editors to catch up on creating the updated content. See (1).
4) About 80 new wonderful maps have been made by michischmid. These have to be populated with monsters, items and quests. See (1).
Most of my time right now goes to coding the new editor. In total, the new maps look great, and the improved item system with temporary effects will be a really nice reward for you players. I'm planning some very interesting new items
There are also a few other things that have been committed to the code since the last release, see the following commit log for the things that I have coded so far:
http://code.google.com/p/andors-trail/source/list
There's also the issue list of the things that are marked for v0.6.9, that might give some indication of the status:
http://code.google.com/p/andors-trail/i ... el%3A0.6.9
(See the "Status" column)
Hope that answers your question JFaulk. Looking forward to improving the gameplay for you players even more!