We have a new Beta: v0.8.13 ("Troubling Times") !
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Attack Cost
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- Posts: 23
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Re: Attack Cost
Ah, OK, now I kinda of get it. But, if this idea pass, couldn't be changed for a single turn passive? Like cleave, but with a small chance of activating?
- Antison
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Re: Attack Cost
Not without a Java code change in the game engine
"A home without a beagle is just a house"
- Helva
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Re: Attack Cost
So, I don't think Cleave is a practical skill, I prefer Taunt, make attackers loses their AP. I had it at level 52 and start getting closer to invincibility from then on (except for Suellengard, I still have to be careful in that area)
- Antison
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Re: Attack Cost
Well, comparing Cleave to Taunt is not really fair to Cleave as Taunt is an AWESOME, high-level skill.
The only downside to cleave is if you don't have your attack cost at 3 AP, then you need to get the two levels of it.
The only downside to cleave is if you don't have your attack cost at 3 AP, then you need to get the two levels of it.
"A home without a beagle is just a house"
- rijackson741
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Re: Attack Cost
Yes, which in turn requires another level of hard hit and another level of weapon accuracy. So getting to level two of cleave requires six skill points, which is a lot.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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- Posts: 65
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- android_version: 10 - Android 10
Re: Attack Cost
Very worth it though.rijackson741 wrote: Fri Dec 08, 2023 1:51 am Yes, which in turn requires another level of hard hit and another level of weapon accuracy. So getting to level two of cleave requires six skill points, which is a lot.
Getting 6 AP back (per kill) when farming mob groups is broken. This skill shines the most in places like "Lodar's Cave"

In my opinion "Taunt" is a huge waste of points. So, "Cleave" is a much better alternative.
For "Cleave" to work successfully you need good AC which, conveniently enough you get +24 with 2 points into "Weapon Accuracy"
- Antison
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Re: Attack Cost

"A home without a beagle is just a house"