We have a new Beta: v0.8.13 ("Troubling Times") !
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Attack Cost
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- Posts: 65
- Joined: Fri Oct 13, 2023 7:50 am
- android_version: 10 - Android 10
Attack Cost
Do we have any items other than Jewel of Fallhaven and Marrowtaint that reduce attack cost?
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- Posts: 224
- Joined: Mon Jan 18, 2021 4:14 pm
- android_version: 11 - Android 11
- Location: gargoylecave
Re: Attack Cost
The "Andors Trail Directory" linked above may be a spoiler to that question.
It's only these two items.
Plus there are two conditions that seem to lower the AtkCost but only the "lightning attack" gained by a potion of the same name is availabe you.
That potion is a quest item which you can acquire exactly once and the condition lasts for 2 rounds.
It's only these two items.
Plus there are two conditions that seem to lower the AtkCost but only the "lightning attack" gained by a potion of the same name is availabe you.
That potion is a quest item which you can acquire exactly once and the condition lasts for 2 rounds.
Lam 'al Adie (pd)
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
- Osho
- Posts: 581
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- android_version: 9.0 - Pie
- Location: India
Re: Attack Cost
Sadly, NO
Potions have one time use so I won't even count them.
More ways to reduce attack cost are a long time demand. Hopefully, it'll be fulfilled some day!
Potions have one time use so I won't even count them.
More ways to reduce attack cost are a long time demand. Hopefully, it'll be fulfilled some day!
- Antison
- Posts: 5759
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Attack Cost
Well, if such items could be added without unbalancing, we may.
Osho, again, it's about game balance. We spent too many years recently trying to balance the game. The last thing we're going to do is introduce something that's going to ruin all of that.
Imagine if there were multiple item types that provide a -1 AP attack cost? Every player would abuse this by using all of those items simultaneously.
Osho, again, it's about game balance. We spent too many years recently trying to balance the game. The last thing we're going to do is introduce something that's going to ruin all of that.
Imagine if there were multiple item types that provide a -1 AP attack cost? Every player would abuse this by using all of those items simultaneously.
"A home without a beagle is just a house"
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- Posts: 224
- Joined: Mon Jan 18, 2021 4:14 pm
- android_version: 11 - Android 11
- Location: gargoylecave
Re: Attack Cost
Yeah, like a Ring of swift attack plus JoF resulting in AtkCost -2 and everybody would go for QSD for up to 12 attacks per round which would be insane.
There's simply no way to allow the AtkCost to drop below 2, thus there'd only be the possibility of a wider variety of necklaces.
There's simply no way to allow the AtkCost to drop below 2, thus there'd only be the possibility of a wider variety of necklaces.
Lam 'al Adie (pd)
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
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- Posts: 30
- Joined: Sun Oct 23, 2022 10:35 am
- android_version: 14 - Android 14
Re: Attack Cost
Maybe instead of reducing attack cost by value a reduction by percent is a new way for introducing new attach cost reducing items?
(and maybe making some items depending on other items to gave the reduction - so no change for existing itens woukd be necessary)
Weapons with high atrack cost would benefit more than fast striking weapons.
But that would mean changing established game mechanism. I would like the idea in general but not that much to push it.
One reason is, there will be new itens with future content and making game play changes may go in the wrong direction so the carefull way of the dev team is imho the best.
(and maybe making some items depending on other items to gave the reduction - so no change for existing itens woukd be necessary)
Weapons with high atrack cost would benefit more than fast striking weapons.
But that would mean changing established game mechanism. I would like the idea in general but not that much to push it.
One reason is, there will be new itens with future content and making game play changes may go in the wrong direction so the carefull way of the dev team is imho the best.
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- Posts: 224
- Joined: Mon Jan 18, 2021 4:14 pm
- android_version: 11 - Android 11
- Location: gargoylecave
Re: Attack Cost
I think that's too complicated.
Perhaps some gloves with a 10% chance of 2 rounds +2AP (cumulative) per hit (or 15% chance per kill) might make you a monster on a melee…
But permanently lowering you AtkCost?… Nat, thanks.
Perhaps some gloves with a 10% chance of 2 rounds +2AP (cumulative) per hit (or 15% chance per kill) might make you a monster on a melee…
But permanently lowering you AtkCost?… Nat, thanks.
Lam 'al Adie (pd)
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
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- Joined: Tue Jul 04, 2023 12:48 am
- android_version: 7.1 - Nougat
Re: Attack Cost
But this idea is quite literally implemented. The Cleave skill, give you a bonus of +3 ( if I not wrong) whenever you kill an opponentLam al Adie wrote: Sun Oct 29, 2023 9:02 pm I think that's too complicated.
Perhaps some gloves with a 10% chance of 2 rounds +2AP (cumulative) per hit (or 15% chance per kill) might make you a monster on a melee…
But permanently lowering you AtkCost?… Nat, thanks.
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- Posts: 65
- Joined: Fri Oct 13, 2023 7:50 am
- android_version: 10 - Android 10
Re: Attack Cost
Yup, I just restarted AT with a new file...WarWolf01 wrote: Sun Nov 26, 2023 5:32 amBut this idea is quite literally implemented. The Cleave skill, give you a bonus of +3 ( if I not wrong) whenever you kill an opponentLam al Adie wrote: Sun Oct 29, 2023 9:02 pm I think that's too complicated.
Perhaps some gloves with a 10% chance of 2 rounds +2AP (cumulative) per hit (or 15% chance per kill) might make you a monster on a melee…
But permanently lowering you AtkCost?… Nat, thanks.
Cuz I wasted 6 SP on skills I dont need at all...
So ive started with "Cleave" and ill be moving forword to "Combat Speed" after.
"Cleave" is really helpful for quick farming and for annoying mobs like the bats and ghosts in Lodar's Cave.
Cuz they swarm you.
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- Posts: 23
- Joined: Tue Jul 04, 2023 12:48 am
- android_version: 7.1 - Nougat
Re: Attack Cost
It is indeed a really nice skill to have. I going for my first ever permadeath gameplay, and I plan to use this skill with a 2 handed build