Yes! I speak about thatLam al Adie wrote: Tue Nov 08, 2022 3:57 pm But an enhanced item would have to be defined in the programming.
You'd have to say which item might deserve an enhancement and what the new stats would be.
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Some ideas for new items. Abstract and specifically.
- Nezzo88
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Re: Some ideas for new items. Abstract and specifically.
Player name: Fro
Lvl:72
AP:12/3 HP:150 AC:344 AD:36-48 CHS:25% CM:3 BC:188 DR:4
Do:4 CS:2 IF:2 Ev:2 Reg:2 Ta:1 WP:DA:1 AP:H:4 FS:DW:2 FS:DW:1
Lvl:72
AP:12/3 HP:150 AC:344 AD:36-48 CHS:25% CM:3 BC:188 DR:4
Do:4 CS:2 IF:2 Ev:2 Reg:2 Ta:1 WP:DA:1 AP:H:4 FS:DW:2 FS:DW:1
- Antison
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Re: Some ideas for new items. Abstract and specifically.
Again, this is a form of crafting and Lam al Adie is correct. This item enhancements can not be dynamic. It has to work the way it does in Remgard. Only a limited set of items can be upgradable as we have to create the content that is the final result of the enhancement.Nezzo88 wrote: Tue Nov 08, 2022 9:33 pmYes! I speak about thatLam al Adie wrote: Tue Nov 08, 2022 3:57 pm But an enhanced item would have to be defined in the programming.
You'd have to say which item might deserve an enhancement and what the new stats would be.
Even someone like Kyra. Give her a complete ingredient list of items and she constructs the Globetrotter boots. That is a static crafting. You will not given the option of telling her to use it to craft something other than those boots. Why? Because the constructed item has to be "know" to the game engine. i.e. we've already added it via code and the player "thinks" that the item was dynamically created.
"A home without a beagle is just a house"
- rijackson741
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Re: Some ideas for new items. Abstract and specifically.
One more thing. Damage modifiers are very correlated with attack costs, by design.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Some ideas for new items. Abstract and specifically.
Very general ideas
1.) A belt ... the icon can go between the gloves and boots
2.) A cape/cloak as an extra item
3.) A third ring slot
As for the stats; I'll leave that to better minds
1.) A belt ... the icon can go between the gloves and boots
2.) A cape/cloak as an extra item
3.) A third ring slot
As for the stats; I'll leave that to better minds
- Antison
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Re: Some ideas for new items. Abstract and specifically.
2.) We already have. But you can't wear them along with armor.
"A home without a beagle is just a house"
- rijackson741
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Re: Some ideas for new items. Abstract and specifically.
A belt? Interesting idea, but what would the belt hold up? Our hero is currently not wearing anything below the waist (probably why some snakes are so dangerous
)

Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1