
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Usable items that affects others
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- android_version: 11 - Android 11
Usable items that affects others
So far all usable items are potions and food which affects self when consumed. Can we have usable items that cause mayhem to others, such as acid bombs or grenades, or flash bomb that stunt the opponent for several turn? It's an idea for grenadier type of hero 

- Nut
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- Location: Glade
Re: Usable items that affects others
I don't think it is possible for Andors's Trail. We can't have ranged weapons, and a bomb is no weapon for direct contact combat
Nut
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Re: Usable items that affects others
I am not suggesting ranged weapon, but something you use during combat. A flask of strong acid, you splash it on your oppenent in combat, he'll have actor condition or hp lost. Or you break a beaker of smoke, causes pain in opponet's eye, or so on. This all during combat. And those are just examples to consider.
- Antison
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Re: Usable items that affects others
I don't believe that the game engine supports applying items on an NPC.
"A home without a beagle is just a house"
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Re: Usable items that affects others
There are various weapons that have negative affects on monsters that you are fighting. Some are nastier than others. You just have to find them.Soullessktty wrote: Tue Dec 06, 2022 2:36 pm I am not suggesting ranged weapon, but something you use during combat. A flask of strong acid, you splash it on your oppenent in combat, he'll have actor condition or hp lost. Or you break a beaker of smoke, causes pain in opponet's eye, or so on. This all during combat. And those are just examples to consider.
"Shout into the darkness, squeeze out sparks of light" - U2
- rijackson741
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Re: Usable items that affects others
In theory it could be created as a new weapon class, except for one big problem. We have no way with the current engine to take it away if you use it in combat.Antison wrote: Tue Dec 06, 2022 3:39 pm I don't believe that the game engine supports applying items on an NPC.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1