(sorry if this was suggested before, seems like it wasnt) i think it would be cool if monsters had level value underneath their name like the player, a quick way of displaying how storng they are, without needing to look at their stats, not that its a bad thing or unnecessary, and ik difficulty kind of helps in this aspect too.
i just think a little detail like a monster level would cool, or idk maybe it would take from the original AT experience (if thats the case maybe make it an option you can turn off and on in settings)
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
monster level?
- The Gray
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- android_version: 6.0 - Marshmallow
- rijackson741
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Re: monster level?
Monsters do not have a level.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- The Gray
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- android_version: 6.0 - Marshmallow
Re: monster level?
well yeah but you could design some sort of system based on monster stats to determine a monster's level, kind of like how the difficulty on a monster is calculated.

- Osho
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Re: monster level?
How can you know?
You'll need to enter into combat mode, and then monster stats are easy to access. No need for a level indicator.
Also once you know monster stats after the first encounter with them then any level indicator is useless, since monsters spawn in the game world with fixed stats.
You'll need to enter into combat mode, and then monster stats are easy to access. No need for a level indicator.
Also once you know monster stats after the first encounter with them then any level indicator is useless, since monsters spawn in the game world with fixed stats.
- rijackson741
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Re: monster level?
There are many things we could do, but we cannot do all of them at the same time. So would you prefer a monster level system, or Nor City?The Gray wrote: Mon Oct 17, 2022 3:33 amwell yeah but you could design some sort of system based on monster stats to determine a monster's level, kind of like how the difficulty on a monster is calculated.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: monster level?
The current dev team isn't the only one that can do this. Anyone in the community could take care of this since the game is open-source. Even if you don't have the technical knowledge to implement it you could start getting the frame work of the idea figured out. How would the different stats and effects translate into a level?The Gray wrote: Mon Oct 17, 2022 3:33 amwell yeah but you could design some sort of system based on monster stats to determine a monster's level, kind of like how the difficulty on a monster is calculated.
- The Gray
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Re: monster level?
nor city, i never said to do it immediately, sheesh >.>rijackson741 wrote: Mon Oct 17, 2022 11:23 amThere are many things we could do, but we cannot do all of them at the same time. So would you prefer a monster level system, or Nor City?The Gray wrote: Mon Oct 17, 2022 3:33 amwell yeah but you could design some sort of system based on monster stats to determine a monster's level, kind of like how the difficulty on a monster is calculated.

- The Gray
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- android_version: 6.0 - Marshmallow
Re: monster level?
thats true. i do have a good amount of coding knowledge and im starting to see that html is in the game atleast. i dont know where to start the framework though.sdevaney wrote: Mon Oct 17, 2022 4:19 pmThe current dev team isn't the only one that can do this. Anyone in the community could take care of this since the game is open-source. Even if you don't have the technical knowledge to implement it you could start getting the frame work of the idea figured out. How would the different stats and effects translate into a level?The Gray wrote: Mon Oct 17, 2022 3:33 amwell yeah but you could design some sort of system based on monster stats to determine a monster's level, kind of like how the difficulty on a monster is calculated.

- rijackson741
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Re: monster level?
It is mostly Java (main code), XML (maps), or JSON (content other then maps).
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- The Gray
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Re: monster level?
interesting. thanksrijackson741 wrote: Wed Oct 19, 2022 11:38 am It is mostly Java (main code), XML (maps), or JSON (content other then maps).
