Hey,
I tried search and didnt find a topic for that, only old threads so i hope i am doing it here correctly. In discprd the last thing i read about it is that there isnt a good idea for it so far. So i will try it:
What about this:
QL 1/2
+10% XP and every 10th level 1 extra Chance for +5hp/+3ac/+1ad/+3bc
QL 2/2
+20% XP and every 5th level 1 extra chance....
I didnt do the math to that, but maybe something like this might be interesting
Or
QL 1/2
+10% XP and +2 ac ,+2 bc and +5% crit/round fighting the same enemy, because you learn his weakness.
QL 2/2
+20% XP and +5 ac, +5bc and +10% crit
Might also strengthen defensive low damage builds
Thank you
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Quicklearner suggestion
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
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Re: Quicklearner suggestion
IMO, QL should be left as a way to get XP faster, and no more than that. I have thought that the benefit per level should be increased though, and the number of levels capped. Currently it's not a very attractive skill.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- draze
- Posts: 378
- Joined: Thu Sep 02, 2021 12:50 pm
- android_version: 10 - Android 10
- Location: Light's Keep
Re: Quicklearner suggestion
I agree with you, rijackson741. It's not very attractive like merijackson741 wrote: Fri Nov 12, 2021 12:04 am IMO, QL should be left as a way to get XP faster, and no more than that. I have thought that the benefit per level should be increased though, and the number of levels capped. Currently it's not a very attractive skill.

- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Quicklearner suggestion
We can't change most skills retroactively. There is not enough information in the savegame.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- draze
- Posts: 378
- Joined: Thu Sep 02, 2021 12:50 pm
- android_version: 10 - Android 10
- Location: Light's Keep
Re: Quicklearner suggestion
Sad. Either way, thank you for the reply.rijackson741 wrote: Fri Nov 12, 2021 1:30 am We can't change most skills retroactively. There is not enough information in the savegame.
-
- Posts: 20
- Joined: Sat Oct 05, 2019 6:39 pm
- android_version: 4.0
Re: Quicklearner suggestion
Imo this would still only change the amount of xp gained and a wonderful Support skill for the (intelligent) tankchar.
As you (or someone else said somewhere) gaining XP is not enough or would be op at some point. So giving it something that might be temporary f.e. in battle would give it some kick.
A one-hitter or fast attacker wouldnt benefit too much because the enemies would die fast anyway. But a char that fights multiple rounds and is smart and able to learn quick in this fight could get a temporary and stackable effect for this enemy/fight.
Forget the Extra level-up chance every x levels.
But a stackable battleboost that wouldnt even effect savegames would come in Handy and wouldnt go against the name.
5x (+3 ac ,+3 bc and +5% crit) to a max of
+15ac +15bc +25%crit after 5 rounds until next battle +10%xp
5x (+6ac, +6bc and +10% crit) to a max of
+30ac +30bc +50%crit after 5 rounds... +20%XP
Or even QL 1-3
+1 +1 +3% +10%XP (30% Chance for a stack) at lvl 10
+3 +3 +6 +20% XP (50% Chance for a stack) at lvl 20
+5 +5 +10 +30%XP (50% Chance for a stack) at lvl 30
Is an early benefit and a long time benefit, makes tanks more competable, wouldnt be op or too weak, corresponds to its name, no need to change anything with savefiles aaaaand makes it more attractive...
If this is total crap, just say it and i wont say anything to it anymore
As you (or someone else said somewhere) gaining XP is not enough or would be op at some point. So giving it something that might be temporary f.e. in battle would give it some kick.
A one-hitter or fast attacker wouldnt benefit too much because the enemies would die fast anyway. But a char that fights multiple rounds and is smart and able to learn quick in this fight could get a temporary and stackable effect for this enemy/fight.
Forget the Extra level-up chance every x levels.
But a stackable battleboost that wouldnt even effect savegames would come in Handy and wouldnt go against the name.
5x (+3 ac ,+3 bc and +5% crit) to a max of
+15ac +15bc +25%crit after 5 rounds until next battle +10%xp
5x (+6ac, +6bc and +10% crit) to a max of
+30ac +30bc +50%crit after 5 rounds... +20%XP
Or even QL 1-3
+1 +1 +3% +10%XP (30% Chance for a stack) at lvl 10
+3 +3 +6 +20% XP (50% Chance for a stack) at lvl 20
+5 +5 +10 +30%XP (50% Chance for a stack) at lvl 30
Is an early benefit and a long time benefit, makes tanks more competable, wouldnt be op or too weak, corresponds to its name, no need to change anything with savefiles aaaaand makes it more attractive...
If this is total crap, just say it and i wont say anything to it anymore
- draze
- Posts: 378
- Joined: Thu Sep 02, 2021 12:50 pm
- android_version: 10 - Android 10
- Location: Light's Keep
Re: Quicklearner suggestion
greyged wrote: Fri Nov 12, 2021 3:36 am Imo this would still only change the amount of xp gained and a wonderful Support skill for the (intelligent) tankchar.
As you (or someone else said somewhere) gaining XP is not enough or would be op at some point. So giving it something that might be temporary f.e. in battle would give it some kick.
A one-hitter or fast attacker wouldnt benefit too much because the enemies would die fast anyway. But a char that fights multiple rounds and is smart and able to learn quick in this fight could get a temporary and stackable effect for this enemy/fight.
Forget the Extra level-up chance every x levels.
But a stackable battleboost that wouldnt even effect savegames would come in Handy and wouldnt go against the name.
5x (+3 ac ,+3 bc and +5% crit) to a max of
+15ac +15bc +25%crit after 5 rounds until next battle +10%xp
5x (+6ac, +6bc and +10% crit) to a max of
+30ac +30bc +50%crit after 5 rounds... +20%XP
Or even QL 1-3
+1 +1 +3% +10%XP (30% Chance for a stack) at lvl 10
+3 +3 +6 +20% XP (50% Chance for a stack) at lvl 20
+5 +5 +10 +30%XP (50% Chance for a stack) at lvl 30
Is an early benefit and a long time benefit, makes tanks more competable, wouldnt be op or too weak, corresponds to its name, no need to change anything with savefiles aaaaand makes it more attractive...
If this is total crap, just say it and i wont say anything to it anymore![]()

I'm also thinking about any weapon or any equipment that boosts exp gain just like the "XP Boost Artifact" in Zelda. Is it doable, development team?
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- Posts: 20
- Joined: Sat Oct 05, 2019 6:39 pm
- android_version: 4.0
Re: Quicklearner suggestion
Thank you.draze wrote: Fri Nov 12, 2021 3:52 amImpressive idea. Are you suggesting to create a new skill namely "Support skill" or something like that OR to modify the QL with that stated behavior?
No new skill, only modify it.
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
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- Location: Somewhere in Dhayavar
- Contact:
Re: Quicklearner suggestion
You are adding too many things into one skill. The XP bonus as well as HP, AC, AD, and BC is too much.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
-
- Posts: 20
- Joined: Sat Oct 05, 2019 6:39 pm
- android_version: 4.0
Re: Quicklearner suggestion
I see.
so QL should be something like this as you said before:
QL 1 +10%
QL 2 +20%
QL 3 +33%
?
And what about adding a sepperate skill called "Adapting technique"?
that would be especially helpful for longer battles and tanks
AT 1/2
5x (+3 ac ,+3 bc and +5% crit) to a max of
+15ac +15bc +25%crit after 5 rounds until next battle
AT 2/2
5x (+6ac, +6bc and +10% crit) to a max of
+30ac +30bc +50%crit after 5 rounds...
1-3
+1 +1 +3% (30% Chance for a stack) at lvl 10
+3 +3 +6% (50% Chance for a stack) at lvl 20
+5 +5 +10% (50% Chance for a stack) at lvl 30
or even this
1/3
+5ac/round (50% Chance for a stack) needs WeaponAcc 1
2/3 previous and
+5bc/round (50% Chance for a stack) needs Dodge 1
3/3 previous and
+10% crit/round (30% Chance for a stack) needs More crits 1
all stackable 5 times to a max of +25/+25/+50%
the best about this skill would be its name: AT
so QL should be something like this as you said before:
QL 1 +10%
QL 2 +20%
QL 3 +33%
?
And what about adding a sepperate skill called "Adapting technique"?
that would be especially helpful for longer battles and tanks
AT 1/2
5x (+3 ac ,+3 bc and +5% crit) to a max of
+15ac +15bc +25%crit after 5 rounds until next battle
AT 2/2
5x (+6ac, +6bc and +10% crit) to a max of
+30ac +30bc +50%crit after 5 rounds...
1-3
+1 +1 +3% (30% Chance for a stack) at lvl 10
+3 +3 +6% (50% Chance for a stack) at lvl 20
+5 +5 +10% (50% Chance for a stack) at lvl 30
or even this
1/3
+5ac/round (50% Chance for a stack) needs WeaponAcc 1
2/3 previous and
+5bc/round (50% Chance for a stack) needs Dodge 1
3/3 previous and
+10% crit/round (30% Chance for a stack) needs More crits 1
all stackable 5 times to a max of +25/+25/+50%
the best about this skill would be its name: AT