The most noticable flaw of this game to me is that very often in dungeons if the common monsters are any challenge to you, then the boss will be nearly impossible. The bosses are so much stronger than the common monsters that you are only a match to them if the common monsters become like flies that you just swat. This wouldn't be a problem if you had ways to increas your strength temporarily so that you could take on a boss slightly stronger than you. Just like it is in most RPGs. And that's where potions would come in handy, but - as someone else mentioned before - here most potions are useless and all potions are overpriced.
Health potions: why even have them, when they are so cost prohibitive?
Same with food items: there is such a great variety of food in the game and yet all of them cost way too much for their effect. My character lives on bread and raw meat with an ocasional bonemeal potion, and I'm pretty sure almost every player does the same. In fact this must be the expected mode of play, that's why we have the antidote for food poisoning. At least if we had an option to have our meat cooked for a (reasonable) price. I have seen such requests back from 2011, and it wouldn't be too hard to implement becouse potion makers can can also make you stuff from ingredients and payment. This option should be given to every cook.
And then comes the lack of "special potions". Potions that raise your AC, BC, Dmg, Dmg res., Action points, etc. In short, potions that make you stronger. Now of course there are a few "special potions" in the game, such as those of the Stoutford potionmaker or Lowyna's brews, but they are 1) cost prohibitively expensive just like the health potions; 2) all of them comes with a nasty side effect that negates any postive effect they had. (Also you can't get them early in the game.) The closest you get to a "strength potion" is Gison's mashroom soup, and even with that you get a nasty side effect for 3 turns that could get you killed.
Why can't we have potions that are just good, without also being bad? And for a reasonable price?
And then another issue is the gear: in most RPGs you can keep upgrading your equipment as the game progresses. Here the opportunities are much slimmer, especially with weapons. Armore and jewels are so-so, but some 95-98% of the weapons in this game are garbage. For me the weapon selection with my character build was like this: get the Reinforced Iron Longsword by the Crossglen smith as soon as I can afford it (around lvl 4) and then be stuck with it until I can get either the Sharp Steel Rapier in Stoutford or the Protector's Blade in the Crossroads Guardhouse (around lvl 16). And later replace it with either the Yatagan or the Flagstone's Pride, depending on my armor. (If it has AP penality than FP, otherwise Y.) And while I'm only around halfway in the game, I've seen here in the forum that very high level players still use these and for armor the Serpant's Hauberk wich one can also get realtivly early by getting just halfway in the Green Maze.
Why are the wast majority of weapons garbage? Mostly becouse of their AP cost. Anything that has higher than 5 AP cost is garbage, becouse you can only use them once per turn. And one hit per turn is just not enough. It rarely has as much damage as 2 hits from a faster weapon and also you only have one try to hit the enemy - and in most cases even that with a lower AC.
And most weapons that have decent damage potential and damage multiplier have high AP cost. Ok, I know that when you get 12 AP then 6 AP weapons become viable, and when you get the Marrowtaint then even 7 AP weapons become viable. (8 and above are still garbage.) But you can't get that before lvl 30, so why is the begining area full of low tier high AP cost weapons then? And also what about the low tier 4 AP weapons? All of them have very low damage and very low damage multiplier, for wich the 3 or 4 hits per turn should make up for - when you get 12 AP, not before lvl 30! With less then that their lower AP cost has no benefit, but their low damage is a real drawback. In my first run I sold the Flagstone's Pride immediately after getting it becouse with my then current settings it had a worse damage output than the Reinforced Iron Longsword.
(Oh and don't come at me with the Jewel of Fallheaven! If you use it then you can't use some much better necklaces, such as the Protector's Excellent Necklace or the Undead's Necklace. Totally not worth sacrificing those!)
And then there are the two handed weapons: ALL of them are garbage! Why? Well, of course becouse you have to lose your shield to use them. There is this meme that "shields are for pussies" - well, NO! Shields are good, they can give good BC and some Dmg resistance. So if I have to lose my shield the weapon better make up for that loss in some way! But do they? No, they don't! They hardly provide better damage output than their one-handed counterparts and even if they have some BC, that's very low. Some of them even has BC penality. Most of them also have high AP cost.
It seems to be a general rule in this game that if a weapon (or any item for that matter) is "too good", then it gets some devastating penality that makes it become undesirable.
And what about shields and armore? Actually there are very few good ones among those too. First thing first, those few that have Dmg resistance make all the rest undesirable. Why? Becouse Dmg res is better than higher BC. Becouse even when you have around 120 BC the enemies still manage to land a hit ocasionly, and chip away your health. Maybe with 200+ BC you become virtually unhittable, but that's hard to achive. So it's better to lower the damage when they hit you than trying futily to avoid getting hit.
And there are very few armores and shields that provide Dmg res, so there you have it. In fact I kept the Kid's Shield until I could buy the Excellent Iron Shield, wich is probably the best shield in the whole game. Also there are way too many shields and armores that have way too big AC penality and even AP penality to be useful.
There are too many Abilities, most of wich are garbage. They can be a beginner's trap.
Becouse you get an Ability point only at every 4 level, they are really a scarcity, and if you spend even just one badly, that can ruin your character building. Useless Abilities (such as Trader, Fast learner, More/Better critical, Escape, Master of defeat, and the combat effect ones) should be removed, or made better so you get something for your precious Ability point. It would also be nice if rearrangement of your Abilities would be possible at least once or twice in the game - and for a reasonable price, not for your arm and leg!
Or give Ability points at every level so they are not that scarce and you can afford spending a few on less useful Abilities.
And one more thing: loot. Loot is very important part of every RPGs, and this game barely has any. There are no treasure chests and other lootable boxes in dungeons, only the enemies drop things, usually low value things - if at all. And bosses may drop something actually valuable, more often than not even the boss's loot is garbage. Like that Venom Dagger from the Snake Cave (at least you can sell it for 700 GP), that horrible animal hide armore from the Wolf Cave, the Stone Cuirass from the Gargoyle Cave, etc.
In most RPGs I got my best gear from loot, but here I bought them after selling that few and miserable loot I found.
So, to sum it up:
- potions are needed that make you stronger (without nasty side-effects!)
- potion and food prices need to be lowered (a lot!)
- an option to get raw meat cooked
- the complete rethinking of equipment stats so that the game has more non-garbage equipment
- the rethinking of the Abilites
- more and better loot