Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Immunity counter visualisation don't work.
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- VIP
- Posts: 39
- Joined: Thu Feb 21, 2019 4:46 pm
- android_version: 9.0 - Pie
Immunity counter visualisation don't work.
As you can see at the screens regeneration is down-counting 264->221, immunity shows same 263. But if I i.e. open/close inventory it will show 220.
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- Posts: 65
- Joined: Sat Dec 21, 2019 4:33 am
- android_version: 10 - Android 10
Re: Immunity counter visualisation don't work.
That's interesting - are there any temporary immunities in the game so far? I can't think of any, maybe that's why it doesn't quite work. I'll take a look.
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- VIP
- Posts: 39
- Joined: Thu Feb 21, 2019 4:46 pm
- android_version: 9.0 - Pie
Re: Immunity counter visualisation don't work.
Not in the game still, but ATCS allows it...
By the way my hydra runs away to right bottom corner instead of "protect spawn"((( and sometimes it blinks...
By the way my hydra runs away to right bottom corner instead of "protect spawn"((( and sometimes it blinks...
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- Nut
- Posts: 1783
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Immunity counter visualisation don't work.
the blinking is probably a missing _complete_ tile in Ground layer.
At any time the tiles must cover the whole field. If there are missing or only transparant pixel anywhere, they will produce random blinking.
Your shore is looking nice
Keep one thing in mind, that you can't put walkable objects directly on the shore, because walkable objects need to be in Object layer, otherwise you walk _under_ them. For a shore you need a complete Ground tile and a transition Object tile already.
Big unwalkable or unreachable objects can be placed also in Above or even Top.
At any time the tiles must cover the whole field. If there are missing or only transparant pixel anywhere, they will produce random blinking.
Your shore is looking nice

Keep one thing in mind, that you can't put walkable objects directly on the shore, because walkable objects need to be in Object layer, otherwise you walk _under_ them. For a shore you need a complete Ground tile and a transition Object tile already.
Big unwalkable or unreachable objects can be placed also in Above or even Top.
Nut
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- Posts: 65
- Joined: Sat Dec 21, 2019 4:33 am
- android_version: 10 - Android 10
Re: Immunity counter visualisation don't work.
Quick update - counters for limited duration immunity should be fixed in the next release. Thanks for the bug report!