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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Better drops/xp when monsters are killed together
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Better drops/xp when monsters are killed together
When facing more than one monster at time, increases drops(chance or amount of itens, maybe both)/xp obtained. For example, when facing onde monster, the drop is the same as always, but when kill two at once increases drops by 10 or 25%, If three by 25% or 50%, and so on. What you guys think about It?
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Re: Better drops/xp when monsters are killed together
I think we had that discussion before. Cannot remeber the outcome. But I like the idea
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- Osho
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Re: Better drops/xp when monsters are killed together
Brilliant! Support it.
Urge the developers to consider it.
To make it more interesting;
If you kill monsters in a group successfully in a single round (possible using cleave or combat speed 2) then the chances of better loot drops improve even further. This is especially useful when grinding for magic items. It should significantly increase the drop rate of these items, too.
Urge the developers to consider it.
To make it more interesting;
If you kill monsters in a group successfully in a single round (possible using cleave or combat speed 2) then the chances of better loot drops improve even further. This is especially useful when grinding for magic items. It should significantly increase the drop rate of these items, too.
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Re: Better drops/xp when monsters are killed together
No one has explained why you should get better items/more xp? How does it make sense from an in-game perspective?
- Antison
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Re: Better drops/xp when monsters are killed together
Better items make no sense, but more XP? Maybe. If you fight multiples in real life, that takes different skills than a one-on-one does. Being able to avoid getting hit for example is much harder when multiples are attacking you.
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Re: Better drops/xp when monsters are killed together
What if you're fighting a ghost, and you get it down to one hp, then a bat shows up. It misses, you kill the ghost, then you dispatch the bat in one swing. Do you get credit for fighting multiple mobs at a time, and get extra xp/gold for the ghost?
This kind of lack of clarity is one reason the conversation died last time.
This kind of lack of clarity is one reason the conversation died last time.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
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Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Re: Better drops/xp when monsters are killed together
Great point. The complexity this introduces probably makes this not worth exploring right now
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- Osho
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Re: Better drops/xp when monsters are killed together
Here's another scenario; NOT together, but successful* kills in quickest amount of TIME?
* no counter hits from monsters, but complete round of successful hits
Purpose or benefit? - Nothing important at this point. Since large amounts of loot drops aren't useful to the players and currently underutilized. Maybe this should change first and foremost. For example: loot drops of arulir skins and blue crystals should result into something useful for the players when put to use together.
But, 1 important advantage to players can be still explored when killing monsters dropping magic items, successfully and as many possible back-to-back, no attacks from other monsters.
Maybe include this possibility as an effect on the drop rate chances? For example: Killing Demonic Arulirs together would increase the %chance of dropping magic item by 50 percentage ONLY during this period of combat. 50 percentage increase doesn't last forever but a temporary benefit for killing specific monsters who drop magic items only.
* no counter hits from monsters, but complete round of successful hits
Purpose or benefit? - Nothing important at this point. Since large amounts of loot drops aren't useful to the players and currently underutilized. Maybe this should change first and foremost. For example: loot drops of arulir skins and blue crystals should result into something useful for the players when put to use together.
But, 1 important advantage to players can be still explored when killing monsters dropping magic items, successfully and as many possible back-to-back, no attacks from other monsters.
Maybe include this possibility as an effect on the drop rate chances? For example: Killing Demonic Arulirs together would increase the %chance of dropping magic item by 50 percentage ONLY during this period of combat. 50 percentage increase doesn't last forever but a temporary benefit for killing specific monsters who drop magic items only.
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Re: Better drops/xp when monsters are killed together
Because It makes the fight harder. Wouldnt It be worth for you to, instead of one, try to kill more monsters at once? The fight will get harder, why not better drops chance/amount of XP?sdevaney wrote: Sun Oct 18, 2020 2:17 pm No one has explained why you should get better items/more xp? How does it make sense from an in-game perspective?
And not better itens, same itens as always, but If the chance of drop X item is 1%, when facing two or more Monsters, increasing the drop by 25%, resulting in a 1,25% drop os that item, for example. Same for xp.
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Re: Better drops/xp when monsters are killed together
Guys, my idea with this is to make It worth killing two or more monster at once. It is pretty easy to face one monster at time, to step away from 2-4 Monsters and then face one by one, and It is probably what most people do, after all its easier and there is no point in having that sort of risk. My point is exacly this: increasing risks increases rewards. Im not saying to change the xp/drop that is 100xp per kill to 200xp, or 1% drop chance to 10% chance, It is from 100 to 110, maybe 125, from 1% to 1,1 or 1,25%. Neighter increases the amount of itens dropped like potions or equips, of course, increases the money dropped or something like that. And, anyway, not saying too to aply ALL of these increases, It could be Just the drop chance, Just the xp, or Just xp till 3 monsters and 4+ xp and drops, idk, something like that, im pretty sure we can find a way that It works
And I agree, it probably isnt easy, but I think Its a good idea, would make we take bigger risks.
And I agree, it probably isnt easy, but I think Its a good idea, would make we take bigger risks.