Ok, world map is getting huge, and i fell bored to go "up and down" only to buy cheese or collect roses: all this is ridiculous and absurd!
So is time to introduce "teleport stone": some items that allow to jump to a fixed destination no matter the starting point. As second option, it is needed to have some "teleport pillars" that allows to jump between 2 fixed point, as already done for the "green maze".
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Time for teleport
- Osho
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Re: Time for teleport
I support the teleportation but no need to introduce anything to make it work!
Simply connect all the beds available across the game for resting as a medium for teleportation. Just like the player falls unconscious and wakes up in the last resting point after getting killed. Once you use the bed there should be an option to teleport across any other locations.
Simply connect all the beds available across the game for resting as a medium for teleportation. Just like the player falls unconscious and wakes up in the last resting point after getting killed. Once you use the bed there should be an option to teleport across any other locations.
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Re: Time for teleport
As repeated before by the dev's, this is something they won't introduce. It is a area they won't budge on and I actually support this even though it takes me time to go running around everywhere as well. I have to always remember how to get to bwm, or having to go thru the long route to get back to town from the arulir cave. I still think it is a good thing to traverse the whole area because it would be boring to just teleport from bwm to remguard once you got those unlocked. It would make no reason to keep moving up in level so you can kill the monsters, just make it a race to get to the towns to unlock the teleports.
Lv104: HP:383, AC:390, AD:50-61, CHS:127, CM:7.5, ECC:45%, BC:157, DR:5, Exp: 20562472
CQ:91, PV:677
BS:1, MC:6, BC:6, CS:2, IF:5, IB:1, Fr:1, WP:D:2, WP:1H:1, AP:L:1, FS:DW:2, S:DW:1
CQ:91, PV:677
BS:1, MC:6, BC:6, CS:2, IF:5, IB:1, Fr:1, WP:D:2, WP:1H:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Time for teleport
actually, I am:Tyreliss57 wrote: Fri Oct 09, 2020 9:30 am As repeated before by the dev's, this is something they won't introduce. It is a area they won't budge on and I actually support this even though it takes me time to go running around everywhere as well. I have to always remember how to get to bwm, or having to go thru the long route to get back to town from the arulir cave. I still think it is a good thing to traverse the whole area because it would be boring to just teleport from bwm to remguard once you got those unlocked. It would make no reason to keep moving up in level so you can kill the monsters, just make it a race to get to the towns to unlock the teleports.
level = 333
XP = 860
attack = 816, 89-127
defence = 324/6
almost immortal, all enemies are killed in 1-2, shots, rarely, 3
even if not total teleportt fro Blackwater to Remgard, at least to save 50% of travel will be welcommed, let say to have a teleport pillar in the middle of the map (Fallhaven?) where you can jump no matter the start point, will be an help. HEY, DEVELOPERS: TO WALK TO REMGARD IS A REAL STICK IN THE ASS!!!
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Re: Time for teleport
But at your level, it should take less than 7 minutes to get there. My level 23 can make it half way there in 10 minutes. It isn't that bad. Plus you get the xp
Sinn Féin~~~saighdiúir éireannach
- Osho
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- Location: India
Re: Time for teleport
Teleportation can be unlocked after 100% completion of the game (all quests, places visited) as a reward for the players.
This should satisfy both sides.
This should satisfy both sides.
- Antison
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Re: Time for teleport
Roberto,
I don't appreciate your attitude. Haven't you ever heard of the saying "that you catch more flies with honey than you do with vinegar"?
The bottom line is that what you are asking for compromises the balance of game complexity/difficulty level more than it already is.
I don't have time to get into this with you right now
I don't appreciate your attitude. Haven't you ever heard of the saying "that you catch more flies with honey than you do with vinegar"?
The bottom line is that what you are asking for compromises the balance of game complexity/difficulty level more than it already is.
I don't have time to get into this with you right now
"A home without a beagle is just a house"
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Re: Time for teleport
7 minutes is 6 minutes and 30 second more than I will like to waitCUCHULAINN3 wrote: Fri Oct 09, 2020 10:34 am But at your level, it should take less than 7 minutes to get there. My level 23 can make it half way there in 10 minutes. It isn't that bad. Plus you get the xp

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Re: Time for teleport
are you joking?Osho wrote: Fri Oct 09, 2020 10:36 am Teleportation can be unlocked after 100% completion of the game (all quests, places visited) as a reward for the players.
This should satisfy both sides.
if you are not jocking and you are serious I ask you: where is the logic to have something AFTER i need it?
- Antison
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Re: Time for teleport
People at your level? There's maybe a dozen. The community would rather we spend our free time working on new villages and cities. Not to mention the extending of the Search for Andor.roberto wrote: Fri Oct 09, 2020 11:21 am7 minutes is 6 minutes and 30 second more than I will like to waitCUCHULAINN3 wrote: Fri Oct 09, 2020 10:34 am But at your level, it should take less than 7 minutes to get there. My level 23 can make it half way there in 10 minutes. It isn't that bad. Plus you get the xpI can understand your need to level up, but it is quite unuseful for who is at my level.
"A home without a beagle is just a house"