We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Andor's Trail v0.7.12 Released
- Antison
- Posts: 5759
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Andor's Trail v0.7.12 Released
Correct. My mistake. Thanks. It will be fixed in the next release.
"A home without a beagle is just a house"
-
- Posts: 8
- Joined: Fri Jun 05, 2020 9:40 am
- android_version: 7.0
Re: Andor's Trail v0.7.12 Released
When i talk to Folin he ofers me only one option. When i follow it converzation ends. Is this how it supose to go? The quest doesnt start.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 8
- Joined: Fri Jun 05, 2020 9:40 am
- android_version: 7.0
Re: Andor's Trail v0.7.12 Released
I appologize i didnt know how to put spoiler button...
-
- Posts: 997
- Joined: Tue Dec 04, 2018 3:06 pm
- android_version: 13 - Android 13
- Contact:
Re: Andor's Trail v0.7.12 Released
Tmitkovic wrote: Tue Sep 29, 2020 10:33 pm When i talk to Folin he ofers me only one option. When i follow it converzation ends. Is this how it supose to go? The quest doesnt start.
Sinn Féin~~~saighdiúir éireannach
- Antison
- Posts: 5759
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Andor's Trail v0.7.12 Released
The quest does not start with Forlin and I will not tell you where it starts.
The quest is brand new I don't want to give away any hints right now. A matter of fact, I will edit any posted hints. I want people to have an opportunity to work through the challenge of the quest and figure it out themselves. In doing this it will show me how easy or how difficult this quest is.

"A home without a beagle is just a house"
- Elytra
- Posts: 100
- Joined: Tue Sep 01, 2020 5:33 am
- android_version: 6.0 - Marshmallow
- Location: Get out of here
- Contact:
Re: Andor's Trail v0.7.12 Released
İ think he thought that the quest will start to Forlin because i hid the spoilers in my post

Edit:So that's why my hint was deleted but i guess thats the right thing to do.



Edit:So that's why my hint was deleted but i guess thats the right thing to do.
..
- Osho
- Posts: 581
- Joined: Wed Aug 12, 2020 4:45 am
- android_version: 9.0 - Pie
- Location: India
Re: Andor's Trail v0.7.12 Released
Regarding attack misses and hits. My AC: 294, BC: 79
I have noticed a large amount of successful hits per round from monsters with AC 80 to 90, while I get more misses per round despite double the AC of these monsters.
This could have been a matter of bad dice roll but I have experienced a lot of times from specific monsters, v.i.z erumen lizards seems to enjoy a high number of successful hits per round. Even an ant manages to get a successful hit out of total atracks against my BC of 79. Lol..
I tried to further push my BC using Lodars potions and yet they get successful hits against a BC of over 100+
It feels like there'ss something amiss in their calculations.
Shouldn't there be more gap of percentage chance to hit or miss after a certain stage of AC-BC difference say, over and above 150 (AC-BC) or so?
For example:
As per the spreadsheet a negative 50 (AC-BC) means there's a 12% chance to hit.
Shouldn't it be reduced to say, 2% or below 5% instead?
I have noticed a large amount of successful hits per round from monsters with AC 80 to 90, while I get more misses per round despite double the AC of these monsters.
This could have been a matter of bad dice roll but I have experienced a lot of times from specific monsters, v.i.z erumen lizards seems to enjoy a high number of successful hits per round. Even an ant manages to get a successful hit out of total atracks against my BC of 79. Lol..
I tried to further push my BC using Lodars potions and yet they get successful hits against a BC of over 100+
It feels like there'ss something amiss in their calculations.
Shouldn't there be more gap of percentage chance to hit or miss after a certain stage of AC-BC difference say, over and above 150 (AC-BC) or so?
For example:
As per the spreadsheet a negative 50 (AC-BC) means there's a 12% chance to hit.
Shouldn't it be reduced to say, 2% or below 5% instead?
- Zaragoza
- Posts: 16
- Joined: Fri Sep 25, 2020 12:55 pm
- android_version: 2.3 - Gingerbread
- Location: Planet Earth
Re: Andor's Trail v0.7.12 Released
Sorry for changing the subject, but did they mean to put that dialog behind Mikhial's house? (Let's have a pee)
Gaming is not just an activity, it's a lifestyle.
-
- Posts: 997
- Joined: Tue Dec 04, 2018 3:06 pm
- android_version: 13 - Android 13
- Contact:
Re: Andor's Trail v0.7.12 Released
Haha. Also there isZaragoza wrote: Thu Oct 01, 2020 1:35 pm Sorry for changing the subject, but did they mean to put that dialog behind Mikhial's house? (Let's have a pee)
Sinn Féin~~~saighdiúir éireannach
-
- Posts: 47
- Joined: Sat Feb 29, 2020 2:25 pm
- android_version: 8.0
- Location: Somewhere
Re: Andor's Trail v0.7.12 Released
I put it to bad dice rolls. I put on my best crit items to see where I was at and even at 45% crit chance i can get 7 non crit hits in a row with misses as well. I've been in the arulir cave farming so the guys with 750hp die easy if I crit, but I go a little crazy if I ask why they are still alive after four or five rounds.Osho wrote: Thu Oct 01, 2020 11:03 am Regarding attack misses and hits. My AC: 294, BC: 79
I have noticed a large amount of successful hits per round from monsters with AC 80 to 90, while I get more misses per round despite double the AC of these monsters.
This could have been a matter of bad dice roll but I have experienced a lot of times from specific monsters, v.i.z erumen lizards seems to enjoy a high number of successful hits per round. Even an ant manages to get a successful hit out of total atracks against my BC of 79. Lol..
I tried to further push my BC using Lodars potions and yet they get successful hits against a BC of over 100+
It feels like there'ss something amiss in their calculations.
Shouldn't there be more gap of percentage chance to hit or miss after a certain stage of AC-BC difference say, over and above 150 (AC-BC) or so?
For example:
As per the spreadsheet a negative 50 (AC-BC) means there's a 12% chance to hit.
Shouldn't it be reduced to say, 2% or below 5% instead?
You do not have the required permissions to view the files attached to this post.
Lv104: HP:383, AC:390, AD:50-61, CHS:127, CM:7.5, ECC:45%, BC:157, DR:5, Exp: 20562472
CQ:91, PV:677
BS:1, MC:6, BC:6, CS:2, IF:5, IB:1, Fr:1, WP:D:2, WP:1H:1, AP:L:1, FS:DW:2, S:DW:1
CQ:91, PV:677
BS:1, MC:6, BC:6, CS:2, IF:5, IB:1, Fr:1, WP:D:2, WP:1H:1, AP:L:1, FS:DW:2, S:DW:1