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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Unarmed Fighting...are you doing it?
- Antison
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Re: Unarmed Fighting...are you doing it?
The way of a monk is a brand new skill. with that said I'd still would not pick that over any of those other base skills.
"A home without a beagle is just a house"
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Re: Unarmed Fighting...are you doing it?
I'd say that the Way is an interesting experiment in new build styles. I'm not sure it will be fully equal to other build types in this first iteration. Definitely it's good to get feedback on its ups and downs.
Remember that the are three main factors in a build: gear, skills, and levelups.
Starting from where you were in Charwood, it may be that you would have done different levelups from the beginning if you were aiming for monk. Frankly, I haven't figured out the best approach on these yet.
For gear, there's a couple of new pieces of cloth armor that would be worth a look, especially once you have WotM skill, as they can help for crits. I also think that more monk gear will be added over time.
I hope that people will keep posting about what works and doesn't work about the build.
Remember that the are three main factors in a build: gear, skills, and levelups.
Starting from where you were in Charwood, it may be that you would have done different levelups from the beginning if you were aiming for monk. Frankly, I haven't figured out the best approach on these yet.
For gear, there's a couple of new pieces of cloth armor that would be worth a look, especially once you have WotM skill, as they can help for crits. I also think that more monk gear will be added over time.
I hope that people will keep posting about what works and doesn't work about the build.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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- android_version: 12 - Android 12
Re: Unarmed Fighting...are you doing it?
yes there is one alternative (as far as know)rigao wrote: Thu May 28, 2020 7:55 pm - Combat speed x 2: this is a must for any character, right?, is it possible to skip it and have a reasonable alternative, even if it is not on par?
Thanks for the help!
using Xul'viir (6AP) with marrowtaint or JoF. It is an awesome weapon. In fact, with any kind of 2-handed 6AP weapon you don't need CS, but Xul'viir is the best, from far
as for the monk style, my opinion is that you have to save some skills points for unarmed skill. this skill gives you crazy AC and even a little bit of Dmg/BC. In my opinion it's the best skill for the monk.
Jean-Jacques Goldman | LV115
ElyR:1 HoF:1 RoLS:3 RoL:2 YN:1 | BD:1 ChaR:1 GoW:11 GoLF:1 HS:2 ShaF:1 SRoV:1 VSH:1 WoB:1 WMC:1
ElyR:1 HoF:1 RoLS:3 RoL:2 YN:1 | BD:1 ChaR:1 GoW:11 GoLF:1 HS:2 ShaF:1 SRoV:1 VSH:1 WoB:1 WMC:1
- rijackson741
- Posts: 4520
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Re: Unarmed Fighting...are you doing it?
I would add Re 1 level to that. Then, worst case, you can stand in a corner and heal.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Antison
- Posts: 5760
- Joined: Mon Mar 28, 2011 11:33 pm
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- Location: A home without a beagle is just a house
Re: Unarmed Fighting...are you doing it?
Yes, in the beginning, I agree. But it quickly begins to have minimal impact and further from home it gets harder to find a quiet place to hide and regenerate.rijackson741 wrote: Fri May 29, 2020 10:39 pmI would add Re 1 level to that. Then, worst case, you can stand in a corner and heal.
"A home without a beagle is just a house"
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
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- Location: Somewhere in Dhayavar
- Contact:
Re: Unarmed Fighting...are you doing it?
There is only one mapchange where monsters can attack you (a bug I have never bothered to fix; it's in the Green Maze). So you can always stand on a mapchange.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Unarmed Fighting...are you doing it?
rijackson741 wrote: Fri May 29, 2020 10:55 pm There is only one mapchange where monsters can attack you (a bug I have never bothered to fix; it's in the Green Maze). So you can always stand on a mapchange.

Andor's "Vanilla" Bro
- Antison
- Posts: 5760
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Unarmed Fighting...are you doing it?
True. But how often do you really need to regenerate between map changes? Fair amount yes, and I often find myself needing to do it in the middle of a map.rijackson741 wrote: Fri May 29, 2020 10:55 pm There is only one mapchange where monsters can attack you (a bug I have never bothered to fix; it's in the Green Maze). So you can always stand on a mapchange.
"A home without a beagle is just a house"
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- VIP
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- android_version: 7.0
Re: Unarmed Fighting...are you doing it?
I find that most of the time, if I need regeneration in the middle of a map, either I entered the map injured and was too impatient to wait or I am not strong enough or well equipped enough for that area.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Unarmed Fighting...are you doing it?
I disagree. Sometimes I have stood on the mapchange and studied where the monsters go, to look for safe (or at least safer) spots to stand. Sometimes there are places that are completely safe. More often, there are places that are safer, but not 100% safe. The Evasion skill helps with this, and on some maps can change a safer spot to a 100% safe spot (when the monster can be adjacent to it, but will never step onto it).
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1