We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Andor's Trail v0.7.10 Released
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- Posts: 140
- Joined: Thu Nov 22, 2018 6:00 pm
- android_version: 12 - Android 12
Re: Andor's Trail v0.7.10 Released
To be honest I only consider Quick learner as a good skill if you're grinding for crazy high lvls. I used my second skill point to get it (at lvl 8) and I'm lvl 47 now (not in my main build), with 1,937,679 xp. I've finished the game (or at least all the quests available in this version), except the arulir Mountain. 1,937,679 xp means that I gained (approximately) 1,937,679 - 1,937,679/1.05 xp from my QL skill... wich makes 92,270 xp, approximately 1lvl at my current lvl. So QL is indeed useful if you use it to grind at really high lvl, but in a normal character I think it's unuseful.
Last edited by Lacrom on Tue May 19, 2020 8:03 pm, edited 1 time in total.
Jean-Jacques Goldman | LV115
ElyR:1 HoF:1 RoLS:3 RoL:2 YN:1 | BD:1 ChaR:1 GoW:11 GoLF:1 HS:2 ShaF:1 SRoV:1 VSH:1 WoB:1 WMC:1
ElyR:1 HoF:1 RoLS:3 RoL:2 YN:1 | BD:1 ChaR:1 GoW:11 GoLF:1 HS:2 ShaF:1 SRoV:1 VSH:1 WoB:1 WMC:1
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- Posts: 288
- Joined: Sun Jul 22, 2012 3:34 pm
- android_version: 4.0
Re: Andor's Trail v0.7.10 Released
Yea, I now remember why I did it. I used to be a tug boat operator out at sea, so to burn endless hours, I would level Tulkas endlessly. Adding points to quick learner was the only way I could stay awake doing it, otherwise the xp bar moved so painfully slow it could no longer be endured.
I think at that time I grinded up to level 190 by killing countless spiders and also hirathil ghosts.
I think at that time I grinded up to level 190 by killing countless spiders and also hirathil ghosts.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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- Posts: 225
- Joined: Sun Nov 10, 2019 3:05 am
- android_version: 11 - Android 11
Re: Andor's Trail v0.7.10 Released
I am not sure if something wrong here. My Hero wears two items that gives Dazed effect on target when hit:
Edit:
I remove the gloves, with only Gleaming claymore, the Dazed only lasted 1 round.
More observation, if dazed takes effect on first hit, it quickly go away before I do my second attempt to hit.
- Worn plated gloves - 20% Dazed for 4 rounds
- Gleaming claymore of ruin - 30% Dazed for 3 rounds
Edit:
I remove the gloves, with only Gleaming claymore, the Dazed only lasted 1 round.
More observation, if dazed takes effect on first hit, it quickly go away before I do my second attempt to hit.
- Antison
- Posts: 5759
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Andor's Trail v0.7.10 Released
Please describe to me what you think a "round" is?
I have the exact same setup that you're describing and it works just fine for me.
Go ahead and do this:
Start the battle and click the monster button,
Hit the monster, if the dazed to actor condition is applied then you'll see the dazed icon.
Then hit "end turn", notice the icon is still there.
Then hit "end turn" again, notice the icon is still there.
Then hit "end turn" again, notice the icon is still there
Now the icon disappears because that's three rounds
If you click the dazed icon a second time, you'll see the number of rounds left.
I have the exact same setup that you're describing and it works just fine for me.
Go ahead and do this:
Start the battle and click the monster button,
Hit the monster, if the dazed to actor condition is applied then you'll see the dazed icon.
Then hit "end turn", notice the icon is still there.
Then hit "end turn" again, notice the icon is still there.
Then hit "end turn" again, notice the icon is still there
Now the icon disappears because that's three rounds
If you click the dazed icon a second time, you'll see the number of rounds left.
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"A home without a beagle is just a house"
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- Posts: 225
- Joined: Sun Nov 10, 2019 3:05 am
- android_version: 11 - Android 11
Re: Andor's Trail v0.7.10 Released
Round is defined as the game goes: I run through my AP, then the mob do the same thing.Antison wrote: Mon May 25, 2020 4:09 pm Please describe to me what you think a "round" is?
I have the exact same setup that you're describing and it works just fine for me.
Go ahead and do this:
Start the battle and click the monster button,
Hit the monster, if the dazed to actor condition is applied then you'll see the dazed icon.
Then hit "end turn", notice the icon is still there.
Then hit "end turn" again, notice the icon is still there.
Then hit "end turn" again, notice the icon is still there
Now the icon disappears because that's three rounds
If you click the dazed icon a second time, you'll see the number of rounds left.Screenshot_20200525-121304.png
Screenshot_20200525-121314.png
I wish there is a better way to show this. I'll do more observation with mobs that have higher hp to make my fight last longer.
Btw, unrelated topic. Why when I run out of AP due to attack, it auto end turn but using item does not auto end turn?
- Antison
- Posts: 5759
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Andor's Trail v0.7.10 Released
Did you try what I explained for you to do?
You either have enough AP to do something else or you've run into the long standing bug that will be addressed soon.
"A home without a beagle is just a house"