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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
[S] Modified strong mind, enduring body, and pure blood.
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[S] Modified strong mind, enduring body, and pure blood.
I would like to see these more viable. Easy example would be having points in pure blood would reduce the effects of blackwater misery. It would allow the more "over powered" items to have penalties like blackwater misery but to allow characters to use those skills to enhance those weapons by trading other favorable skills for the items and its always nice to reduce the effects of stronger monster abilities.
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So been thinking more on this, how about instead of minimizing the penalties on weapons, the skill could give a small boost to weapons that give the abilities. I personally would like to see sword of shadows rage give minor berserker rage more often. If not increasing the chance how about increasing the rounds (makeing it last longer).
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So been thinking more on this, how about instead of minimizing the penalties on weapons, the skill could give a small boost to weapons that give the abilities. I personally would like to see sword of shadows rage give minor berserker rage more often. If not increasing the chance how about increasing the rounds (makeing it last longer).
Last edited by Pyrizzle on Wed May 29, 2013 12:40 am, edited 2 times in total.
Reason: double post condensed
Reason: double post condensed
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Re: Modified strong mind, enduring body, and pure blood.
I agree that nobody seems to be taking these skills. Getting high block chance is effective against these disorders including getting hit less often... don't know if modifying these skills is the solution. I think that changing the weapons to have a modifier over base AD is better than modifying weapons, same thing should be thought out for effects like poison - maybe have another stat instead of having just one defensive statistic for many DPS-like effects.
I am still considering taking these skills though, I usually love maximum defense.
I am still considering taking these skills though, I usually love maximum defense.
Lvl 74|XP 7,280,442|⬠364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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Re: Modified strong mind, enduring body, and pure blood.
Great name, GiftofDeath! Nyktos just posted on another topic about skills getting more looks as the game gets developed further. So, my guess is that these skills might get modified. Keep these good ideas coming!
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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Re: [S] Modified strong mind, enduring body, and pure blood.
I am currently considering taking Pure Blood lvl 1 to make the Remgard path easier.
I think these skills would be much more useful/balanced if they had a -10% chance /or -1 damage/duration. As is they would only be useful with several levels in the skill.
Also, here's to finding this game a decade late
I think these skills would be much more useful/balanced if they had a -10% chance /or -1 damage/duration. As is they would only be useful with several levels in the skill.
Also, here's to finding this game a decade late
LV 43 HP 104 AC 229 BC 119 CC 18% DR (2-6, depending on jewelry)
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Re: [S] Modified strong mind, enduring body, and pure blood.
Don't waste your skill points on these. simply increasing your block chance reducces your chances of getting these actor conditions
"A home without a beagle is just a house"
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Re: [S] Modified strong mind, enduring body, and pure blood.
These last two posts make a point - as currently defined, these 3 skills are poor choices, and therefore they should be upgraded. I like the idea of shortening duration, not just reducing chance - it could be worth at least playtesting.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Re: [S] Modified strong mind, enduring body, and pure blood.
I first tried the Remgard run around lvl 32. I think I could have made it, but would have been out of options and food. I am headed back now with more block and HP (chose Dodge, hadn't taken a level yet)
I also have Fallhaven jewel so can reduce the # of hits I take based on pure damage output.
Still, if pure blood were upgraded I would definitely consider it at this stage as a very useful skill.
Poison and bleeding wounds stack, right? I have gotten debuffs as high as 9dmg/x rounds. That's pretty deadly for most players.
Is there any poison antidote in game yet?
We have cure fatigue, bleeding wounds, a poison Potion would be nice. Gonna be annoyed if they are only available in Remgard
(Or maybe after completing Dahlia quests?)
I also have Fallhaven jewel so can reduce the # of hits I take based on pure damage output.
Still, if pure blood were upgraded I would definitely consider it at this stage as a very useful skill.
Poison and bleeding wounds stack, right? I have gotten debuffs as high as 9dmg/x rounds. That's pretty deadly for most players.
Is there any poison antidote in game yet?
We have cure fatigue, bleeding wounds, a poison Potion would be nice. Gonna be annoyed if they are only available in Remgard

(Or maybe after completing Dahlia quests?)
LV 43 HP 104 AC 229 BC 119 CC 18% DR (2-6, depending on jewelry)
- rijackson741
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Re: [S] Modified strong mind, enduring body, and pure blood.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: [S] Modified strong mind, enduring body, and pure blood.
Huh, I must have missed that. Or decided it wasn't worth it because I'd only dealt with baby snakes in entry level area. I may have to go visit them again. Hopefully I don't catch the misery.
LV 43 HP 104 AC 229 BC 119 CC 18% DR (2-6, depending on jewelry)
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Re: [S] Modified strong mind, enduring body, and pure blood.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1