Antison wrote: Mon Jan 13, 2020 5:56 pm
"Why Quick Learner? I mean, what skills do you need?"
How about Cleave?
Each Cleave level requires 3 skill points, and you get 12 attack chance, 0-2 attack damage and 3 AP on kill.
Spending skill points on Weapon Accuracy or Hard Hit is not worthy in my opinion. Weapon Accuracy is 2.4 levels worth and Hard Hit is only 1 level worth. Also, if you have Evasion 4, you should be able to make use of hit-and-run strategy, which makes AP on kill less valuable.
Antison wrote: Mon Jan 13, 2020 5:56 pm
"I don't expect there would be any new skills in the future btw, that's why I took Quick Learner "
This is a game still in development. You should expect changes. Especially in the context of new skills
Yeah you are probably right. But it will be ages to wait.
Antison wrote: Mon Jan 13, 2020 5:56 pm
Why are you not using the Ring of the Protector?
It has 3 attack damage and 5 attack chance less than Villain's Ring. Block chance is not that important because of the hit-and-run strategy.
I always wondered, shouldn't fighting unarmed cost less AP? I mean being at 4 like when equipped to a weapon is a little bit odd or? Otherwise there is no other advantage over taking regular weapons (I guess, never tried it so far..). I admit you posted some impressive stats right before but still, seems easier to achieve armed than without. Of course there is the aspect of challenge, but high challenge should be high rewarded as well .
Do you think it would be too broken if the AP would be set at 3, with the necklace at 2? Basis attacks of 5, with the increased skill at max 6...the frog's over Loneford do it the same way, seems legit.
Only thing about going unarmored and unarmed is that it takes away the fun in using the items we collect...using different item combinations ect for weapons and armor...
Tofu Ming wrote: Mon Apr 13, 2020 7:48 am
Only thing about going unarmored and unarmed is that it takes away the fun in using the items we collect...using different item combinations ect for weapons and armor...
There are still a few different item combos available and more coming. Where this style loses out is it has only one actor condition (clumsiness) and it is a negative one. So the fun factor is a little low.