I don't rise BC, instead I micromanage and hit-and-run.
Cleave, taunt, concussion are not for this tactics.
So I try to imagine useful skills for this build.
Reduce movement cost 1 or 2

Requirement - evasion 2.
Why limit only to gear?


Parry
Requirement - evasion 4 or 2.
Character has a chance 30-70 to counterattack and make first hit when monster is moving on the character's square or attacking.
Sneak attack
After successful flee attempt character receives some temporary bonus (+2 AD +5 AC) or bonus to critical hit.
Or target suffers some effect bleeding or reduced AP, BC.
Or there is a chance to make attack on successful flee attempt.
Please share your ideas.
