Aurora of reflection:
100% (percentage changeable for balance) of damage received by attacks will be dealt back at the attacker
hope its a worthy idea :3 <3
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Condition idea: Aurora of reflection
- The Gray
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Re: Condition idea: Aurora of reflection
Would be a great condition for some monsters.
- The Gray
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- T-rex2298
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Re: Condition idea: Aurora of reflection
Great idea, but it would have to have some harsh negatives as well, like -1 AP or something. Or not high damage return which then Damage Resistance can cancel it out.
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Operation Shadowslay.
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Operation Shadowslay.
Maturity: Completed! For the one ring has been found!
- The Gray
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Re: Condition idea: Aurora of reflection
150% of attack damage doesn't make sense. Or do you mean that it has a 150 attack chance to return the hit?
Or am I still not getting it?
Or am I still not getting it?
Everything can be solved with a quick bite to the neck.
Operation Shadowslay.
Maturity: Completed! For the one ring has been found!
Operation Shadowslay.
Maturity: Completed! For the one ring has been found!
- The Gray
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Re: Condition idea: Aurora of reflection
oh no i mean 150% is the percentage of the attacks damage dealt as a whole. so if an incoming monster/player attack has a damage of 20 and nothing else then its just a regular attack (100%) now if we add 50% of the attack's damage (20) we are basically cuting the damage in half and adding that half to the 20, whats half of 20? 10, so now we add 10 to the 20 making the attack's actually damage 30. i dont want to go deeper into how this works until you respond and ask because this message is long enough as it is x333 :333
- T-rex2298
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Re: Condition idea: Aurora of reflection
So in other words 50% MORE damage is dealt back at the attacker?
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Operation Shadowslay.
Maturity: Completed! For the one ring has been found!
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Re: Condition idea: Aurora of reflection
150% of attack damage is too much. I think 25% damage reflected with 20-70% chance would be more appropriate if its to be added in the game.