These are simply examples, made quickly with ATCS. The numbers are stupid, but syntaxically and semantically correct.
In this example, you'll gain between 30 and 40 AP each round. That doesn't impact your max AP (like combat speed does) but your currently usable AP,which at the beginning of a round is already at max value. So, essentially, this has no effect.
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Content format reference
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Content format reference
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Re: Content format reference
There's a typo in viewtopic.php?f=6&t=5825#p57703
Should be:Droplists are defined in JSON format. Files containing actor conditions should be named droplists_<name>.json...
Droplists are defined in JSON format. Files containing droplists should be named droplists_<name>.json...
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Content format reference
Thanks. Fixed.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Re: Content format reference
In viewtopic.php?f=6&t=5825#p57704 it says:
Is this really the case with items, or is this a copy/paste error from conversation lists? I ask because doing a grep for '$playername' in 'itemlist_*' files doesn't return anything...The name can contain "$playername", and the game engine will replace this by the player's name in-game.
- Nut
- Posts: 1770
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Content format reference
It could be useful in an item's description, or even in the name. Try it, if it doesn't work and you have a good use for it, I'll code it.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Re: Content format reference
Another typo: viewtopic.php?f=6&t=5825#p57706
I believe it should be:NPCs are defined in JSON format. Files containing NPCs should be named itemcategories_<name>.json...
NPCs are defined in JSON format. Files containing NPCs should be named monsterlist_<name>.json...
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Content format reference
Fixed.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Re: Content format reference
Apologies for the constant nitpicking, but found another error: viewtopic.php?f=6&t=5825#p57700
These posts are very helpful for me BTW, thanks for writing them up!
I can see a 'worldmap.xml' file under 'res/xml/', not 'res/raw/'...Worldmaps use a custom XML format. All worldmaps are defined in a single worldmap.xml file located under res/raw/ in the game source.
These posts are very helpful for me BTW, thanks for writing them up!