As an early entry into code contributions, I was thinking of making the dialog in Prim a little more passive-aggressive after Guthberd's death. When you try to talk to people, they'd switch to saying things like
"What have you done?"
"Why? What did we ever do to you?"
"Get out of my store. I want nothing to do with you."
There would be no change to game play itself (the merchants wouldn't trade with you anyway at that point).
Thoughts?
We have a new Beta: v0.8.13 ("Troubling Times") !
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Prim after Guthberd's death
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- Zukero
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Re: Prim after Guthberd's death
It's the kind of small touches that give a lot of depth to the game yet are not particularly interesting to make. That would be great, especially if BWM's counterpart received a similar treatment.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Re: Prim after Guthberd's death
Great! I'll give it a try, and send you a pull request if I manage to get it working.
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Re: Prim after Guthberd's death
Yeah, I was thinking about that. It's like I kill Guthberd and then I go to a villager walking around outside and talk to them.carceris-magister wrote: Wed Aug 16, 2017 3:26 pm As an early entry into code contributions, I was thinking of making the dialog in Prim a little more passive-aggressive after Guthberd's death. When you try to talk to people, they'd switch to saying things like
"What have you done?"
"Why? What did we ever do to you?"
"Get out of my store. I want nothing to do with you."
There would be no change to game play itself (the merchants wouldn't trade with you anyway at that point).
Thoughts?
Are you here to help us?
YES! I mean I was.
Sort of annoying. I expected them to attack me or something.

Love at first bite.
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
- Firefly84
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Re: Prim after Guthberd's death
Ever tried this after the last updates? There are some changes, like the guards are attacking you all over the settlement.T-rex2298 wrote: Thu Mar 07, 2019 3:29 amYeah, I was thinking about that. It's like I kill Guthberd and then I go to a villager walking around outside and talk to them.carceris-magister wrote: Wed Aug 16, 2017 3:26 pm As an early entry into code contributions, I was thinking of making the dialog in Prim a little more passive-aggressive after Guthberd's death. When you try to talk to people, they'd switch to saying things like
"What have you done?"
"Why? What did we ever do to you?"
"Get out of my store. I want nothing to do with you."
There would be no change to game play itself (the merchants wouldn't trade with you anyway at that point).
Thoughts?
Are you here to help us?
YES! I mean I was.
Sort of annoying. I expected them to attack me or something.![]()
Firefly
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4
- T-rex2298
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Re: Prim after Guthberd's death
Firefly84 wrote: Thu Mar 07, 2019 1:54 pm
Ever tried this after the last updates? There are some changes, like the guards are attacking you all over the settlement.
Not in Prim because I favoured them ( I've favoured Blackwater before the update though) the guards everywhere in Blackwater attack me which is thoughtful. Which brings me to ask - why do you need the Forged Papers for Blackwater when after you kill Harlenn you can just maime the gaurd gaurding the temple enterence anyway?
Love at first bite.
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
- rijackson741
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Re: Prim after Guthberd's death
I've never looked into it but my guess is that you can't enter the temple without the papers, even if you kill the guards.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1