What about adding a dagger that is called the "Ghost dagger of Curse", it will have high CM (maybe x4?) and increase CHS (maybe 10?) reasonably high as well, however, with these Critical hit and multiplier advantage's I thought it would be good to balance it with a negative condition upon equipping it, kind of like black water gear, the condition I thought would be applicable, if you haven't guessed it already, would be maybe a chaotic curse x1 (the X should be changed for all the upcoming positive things about this dagger for balancing) upon equipping the dagger. This I thought would be a rare dagger that can only be looted by ghosts, but I thought just any ghost would be unbalanced, so I was thinking about this being a very rare drop from the Charwood mine ghosts (Ash spectres). Also, considering this is a GHOST blade, I thought it would be appropriate to add a reasonable base BC% increase as well, lets say... 10%? And the AC% perhaps 30%, considering it a rare dagger. The Attack cost I thought of would be 4 AP per strike. And for the Attack damage, I'd say 2-4.
So, this is my idea of a dagger, keep in mind I have never used a dagger only character in this game EVER, so I really don't know if this is good or bad stats that I made the dagger have, I did most of my research and brain storming for them by finding a balance between all daggers on the Andor's Trail Dictionary for reference, so, development team, feel free to alter any of the information that I presented, but I hope the developer's find some sort of relatable idea with the concept I proposed!
Gl on the game, development team
