I must be wrong about that, because the current one is 40x50. Some of the monsters are 64x64 as well, so while most sprites are 32x32, there are exceptions. I'll have to wait for Zukero to weigh in on this (but I have not heard from him for a while, so he must be very busy, and I do not know when he will reply).
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Maksiu art
- rijackson741
- Posts: 4520
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- android_version: 10 - Android 10
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- Contact:
Re: Maksiu art
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Zukero
- Lead Developer
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- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Maksiu art
The current hero sprite indeed has weird dimensions. For the game, it is downscaled automatically to 32x32, thus wrecking the aspect ratio. This explains why the hero looks different on the map and on the inventory screen.
Android internally handles some automatic up-or-down-scaling depending on the screen's dpi, so what you see is rarely the exact 32x32 sprite.
Your sprite is awesome Maksiu. A 32x32 version would be preferable though as it is the resolution of all map and NPCs sprites, and I'm sure it'll look better if you manually adapt it to 32x32 than if we let Android downscale it.
Android internally handles some automatic up-or-down-scaling depending on the screen's dpi, so what you see is rarely the exact 32x32 sprite.
Your sprite is awesome Maksiu. A 32x32 version would be preferable though as it is the resolution of all map and NPCs sprites, and I'm sure it'll look better if you manually adapt it to 32x32 than if we let Android downscale it.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- Maksiu
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- android_version: 4.4 - Kitkat
Re: Maksiu art
I wish they were, because it's hard to give a lot of items on such a small square :/
But ok
But ok
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Polska za granicą! 
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My official workshop http://pixeljoint.com/p/101133.htm
!!!Welcome in my big workshop!!!http://www.wesnoth.com.pl/forum/viewthr ... rowstart=0

!!! I also make pixel art on the job !!!
My official workshop http://pixeljoint.com/p/101133.htm
!!!Welcome in my big workshop!!!http://www.wesnoth.com.pl/forum/viewthr ... rowstart=0
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
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Re: Maksiu art
Would it be possible to have two sprites, one for the map that's 32x32, and one for the inventory screen (well, of course that's possible, but I mean is it easy enough to do)?. The inventory screen sprite could be larger and more detailed, and given the inventory layout a square sprite is not optimal anyway.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Lady Drager
- Posts: 756
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- android_version: 10 - Android 10
- Location: One last romp thru the Green Maze
Re: Maksiu art
I agree, it would add depth to the character... and prevent dumb questions!rijackson741 wrote: Sun Sep 17, 2017 4:01 pm Would it be possible to have two sprites, one for the map that's 32x32, and one for the inventory screen (well, of course that's possible, but I mean is it easy enough to do)?. The inventory screen sprite could be larger and more detailed, and given the inventory layout a square sprite is not optimal anyway.

Update coming soon Nina Lvl: 49 XP: 2209302 Base; HP: 79 AP: 10 AC: 75% Dam: 19 Def: 75%
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
- Maksiu
- VIP
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- android_version: 4.4 - Kitkat
Re: Maksiu art
I don't know whether i good understand your post @rijackson741
Do I make a female version in both formats? Do you still have anything to do with men?
Do I make a female version in both formats? Do you still have anything to do with men?
Polska za granicą! 
!!! I also make pixel art on the job !!!
My official workshop http://pixeljoint.com/p/101133.htm
!!!Welcome in my big workshop!!!http://www.wesnoth.com.pl/forum/viewthr ... rowstart=0

!!! I also make pixel art on the job !!!
My official workshop http://pixeljoint.com/p/101133.htm
!!!Welcome in my big workshop!!!http://www.wesnoth.com.pl/forum/viewthr ... rowstart=0
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Maksiu art
Sorry for the lack of clarity. The hero sprite is used in two places.
One is on the map, as you wander around the world. This has to be 32x32, because all maps are created using 32x32 sprites, and the hero has to cover one sprite.
The other place it's used is when you look at your inventory. It is not restricted to 32x32 there. On the inventory tab the hero sprite is surrounded by sprites for each piece of inventory. Those are set against a "square" sprite with a grey border that is 42x42. If you look at the layout, that means the area where the hero sprite sits is about 80x80 (I'm not sure of the exact size without more work), so a 64x64 sprite should work.
However, to accommodate two different sprite sizes without resorting to the Android resizing would require some programming changes.
One is on the map, as you wander around the world. This has to be 32x32, because all maps are created using 32x32 sprites, and the hero has to cover one sprite.
The other place it's used is when you look at your inventory. It is not restricted to 32x32 there. On the inventory tab the hero sprite is surrounded by sprites for each piece of inventory. Those are set against a "square" sprite with a grey border that is 42x42. If you look at the layout, that means the area where the hero sprite sits is about 80x80 (I'm not sure of the exact size without more work), so a 64x64 sprite should work.
However, to accommodate two different sprite sizes without resorting to the Android resizing would require some programming changes.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Maksiu
- VIP
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- Joined: Sun Nov 08, 2015 12:23 pm
- android_version: 4.4 - Kitkat
Re: Maksiu art
Ok, so I can craft famale version. (in 32x32 and 64x64)
Polska za granicą! 
!!! I also make pixel art on the job !!!
My official workshop http://pixeljoint.com/p/101133.htm
!!!Welcome in my big workshop!!!http://www.wesnoth.com.pl/forum/viewthr ... rowstart=0

!!! I also make pixel art on the job !!!
My official workshop http://pixeljoint.com/p/101133.htm
!!!Welcome in my big workshop!!!http://www.wesnoth.com.pl/forum/viewthr ... rowstart=0
- Lady Drager
- Posts: 756
- Joined: Thu Dec 01, 2016 11:13 pm
- android_version: 10 - Android 10
- Location: One last romp thru the Green Maze
Re: Maksiu art
Yes, you got it! I can't wait to see what you come up with!!!
Update coming soon Nina Lvl: 49 XP: 2209302 Base; HP: 79 AP: 10 AC: 75% Dam: 19 Def: 75%
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
- Maksiu
- VIP
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- Joined: Sun Nov 08, 2015 12:23 pm
- android_version: 4.4 - Kitkat
Re: Maksiu art
I did not have much time today, just for the time being. Fits the daughter of a farmer, at least I think so ... 
Something to change? Do you already make a smaller version?

Something to change? Do you already make a smaller version?
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Polska za granicą! 
!!! I also make pixel art on the job !!!
My official workshop http://pixeljoint.com/p/101133.htm
!!!Welcome in my big workshop!!!http://www.wesnoth.com.pl/forum/viewthr ... rowstart=0

!!! I also make pixel art on the job !!!
My official workshop http://pixeljoint.com/p/101133.htm
!!!Welcome in my big workshop!!!http://www.wesnoth.com.pl/forum/viewthr ... rowstart=0