I'm not the one in charge, so I can't guarantee anything, but I believe Zukero does want to do another release. He's just got a new kid though, so he's taken time off from AT for now. Hopefully that will not turn out to be permanent.
If you do continue you should be sure to read this thread though: http://andorstrail.com/viewtopic.php?f=6&t=4560. Note especially the referenced map making tutorials, which give detailed information about shadows, etc.
You can also work with maps in ATCS, so this may be of interest: http://andorstrail.com/viewtopic.php?f=6&t=4806
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Andor's Trail Project Meeting #57
- rijackson741
- Posts: 4520
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- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Andor's Trail Project Meeting #57
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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- android_version: 4.4 - Kitkat
Re: Andor's Trail Project Meeting #57
Thank you rijackson741 
I will check that out too.

I will check that out too.
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- VIP
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- android_version: 6.0 - Marshmallow
- Location: Minneapolis, MN
Re: Andor's Trail Project Meeting #57
yes, please do. it is a great tutorial.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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- Posts: 7
- Joined: Mon Mar 14, 2016 4:51 pm
- android_version: 4.4 - Kitkat
Re: Andor's Trail Project Meeting #57
hi,
I have here an update pic of my new maps.

feel free to comment
I have here an update pic of my new maps.

feel free to comment
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Andor's Trail Project Meeting #57
It looks great! Have you done anything with the various caves, and what appears to be an ominous looking hole in a cemetery?
It's hard to judge from that image, but I'm not sure the shadows are right on the cliffs. Look at the the Wiki for more information, and also here for existing maps:
It's hard to judge from that image, but I'm not sure the shadows are right on the cliffs. Look at the the Wiki for more information, and also here for existing maps:
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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- Posts: 7
- Joined: Mon Mar 14, 2016 4:51 pm
- android_version: 4.4 - Kitkat
Re: Andor's Trail Project Meeting #57
ok, to be honest with you i don't understand rules for making shadows. On different maps shadows don't seem to follow same rules. But that is not the problem, i believe that is easily to fix for someone who knows how to do it.
My plan is to start making maps for caves and that hole in cemetery. Also i have never done quests but i believe i have made some nice locations on maps for quests.
if anyone has any suggestions for maps (caves and that big hole) feel free to comment.

My plan is to start making maps for caves and that hole in cemetery. Also i have never done quests but i believe i have made some nice locations on maps for quests.

if anyone has any suggestions for maps (caves and that big hole) feel free to comment.

- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Andor's Trail Project Meeting #57
Just a quickie, as I finally found some time, but there's not much left....
I'll try to write PMs to all of you named below soon to expand on this:
- @twirlimp : separation of your features in different branches would be awesome. I don't know what I'll grab for 0.7.2, but I'll use at least some of it someday.
- @Cavar_Cho : Croatian translation ? Great. Maps that look cool, and are made for an area that has not been worked on by anyone yet (AFAIK). Even better ! You could try integrating them in the code, or in an ATCS project, to make sure everything works out well. In any case, I'm interested by the TMX files. BTW, you can post your images (and .tmx too IIRC) as forum posts attachments.
- @aeolaer : Quests / dialogues is what I miss the most for v0.7.2. If you can provide any, that's great. If you need insider intel about where some would be needed / background info/ context / etc. PM me.
Special mention to @rijackson741 : thanks for keeping in touch with the other users while I couldn't. I should be a little (A LITTLE) better from now on.
I'll try to write PMs to all of you named below soon to expand on this:
- @twirlimp : separation of your features in different branches would be awesome. I don't know what I'll grab for 0.7.2, but I'll use at least some of it someday.
- @Cavar_Cho : Croatian translation ? Great. Maps that look cool, and are made for an area that has not been worked on by anyone yet (AFAIK). Even better ! You could try integrating them in the code, or in an ATCS project, to make sure everything works out well. In any case, I'm interested by the TMX files. BTW, you can post your images (and .tmx too IIRC) as forum posts attachments.
- @aeolaer : Quests / dialogues is what I miss the most for v0.7.2. If you can provide any, that's great. If you need insider intel about where some would be needed / background info/ context / etc. PM me.
Special mention to @rijackson741 : thanks for keeping in touch with the other users while I couldn't. I should be a little (A LITTLE) better from now on.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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- Posts: 7
- Joined: Mon Mar 14, 2016 4:51 pm
- android_version: 4.4 - Kitkat
Re: Andor's Trail Project Meeting #57
here are files.
Maps are not tested and spaw areas need to be added. Oh and those areas that connected maps together, when player changes maps, they need to added too. i got a job so i got a bit lazy for maps
Maps are not tested and spaw areas need to be added. Oh and those areas that connected maps together, when player changes maps, they need to added too. i got a job so i got a bit lazy for maps

You do not have the required permissions to view the files attached to this post.
- Voom
- VIP
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- Joined: Sat Dec 19, 2015 5:24 pm
- android_version: 7.0
- Location: Fort Lauderdale, FL
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- Posts: 32
- Joined: Wed Nov 16, 2011 6:59 pm
- android_version: 6.0 - Marshmallow
- Location: Minneapolis Area
Re: Andor's Trail Project Meeting #57
Glad to see that development is still happening. I've been away for far too long. I still only buy Android phones so I can play AT. I've got a tablet build going as well. If life settles down I will try to help with development.
Former President of the too cool for RoLS Club!
5825 Rocks (MF-0) and finally a RoLS!!
Lvl: 62, XP: 4457999, Gold: 618336, RoLS: 2, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 106, AC: 197%, AD: 35-45, AP: 3, CC: 16%, CM: -, BC: 122%, DR: 0
5825 Rocks (MF-0) and finally a RoLS!!
Lvl: 62, XP: 4457999, Gold: 618336, RoLS: 2, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 106, AC: 197%, AD: 35-45, AP: 3, CC: 16%, CM: -, BC: 122%, DR: 0