Oh I see what you mean nowace wrote:not exactly. since a person with only bow will have to greatly depend on the accuracy, bcz if an arrow hits armor or non-vulnerable part of enemy then it is surely an advantage for enemies. but in melee combat you know where exactly you have to swing your sword but what matters here is how fast and hard you hit a spot on your enemy that is you do a critical attack.twirlimp wrote:
Actually this can be done to all weapons. All we have to do is replace the "critical hit" message with "you hit the face! critical!".
And face/neck/heart could depend on the critical damage.

But mechanics-wise, how is this different from calculating critical chance?
So far to me it really seems like we just changed the name.
I mean, I could just make a different message for critical hits when they're using ranged weapons.