adds even more rewards to being a extended player. don't just finish the quest there's so much more to do

Marcus= yes everyone knows how I feel about shoes so the first one I would complete would be foot fetish

+1 I love you ideas! achievements without anything to do with the game.fiernaq wrote:Heh, Rat Lover is awesome. I definitely like achievements of that nature - ones that you wouldn't normally get just by playing the usual way or even by grinding. Achievements should be special, not the norm. I do not like the "It's just a tail" achievement for that same reason. Who wants to sit there and grind out 10,000 snakes?
Other possible achievements:
Got Lost
Reach Remgard before level 20
Undecided
Don't help Prim or Blackwater until level 50
Window Shopper
Purchase at least 1 of every vendor sold piece of equipment
Tactical Retreat
Flee from a combat when you have only 1 HP remaining
That Tickles
Survive 25 rounds of combat with the same monster
Condition This!
Apply 10 positive or negative conditions to either yourself or an enemy during a single combat (Passive conditions such as Shadow Regeneration do not count)
If the Museum-function could works as a means to transfer Farmed items between characters, it would be a very user-friendly addition. Otherwise, there would be no need for such a thing.nyktos wrote:Oskar is interested in adding achievements, or some similar reward system...
he then told us the game is keeping track of a lot of stats that we don't see!
[he listed many things...]
- -how many times we die
-how many enemies we kill
-what types of enemies we kill
-things we buy
-things we use
we have a few ideas going...
* the icons idea - a list of "medals" that light up when you kill so many monsters or "achieve" something else
* the museum idea - a place in every town to display "extra" Legendary & Extraordinary items
* the app idea - Oskar mentioned an idea about a second AT app?
[something about displaying our character - i need clarification before posting more]
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any thoughts or proposals?