What if your player had multiple attacks? Maybe that could be unlocked with skill points or by equipping certain items. Maybe your player could learn them from completing a quest.
Maybe when equipping any sword you have three options
Punch - barehanded 4 ap does not use the stats of your weapons
Slash - uses the ap and stats of your sword or dagger
Stab - uses less ap and has a higher attack chance but does a lot less damage
Maybe when equipping a mace or hammer you have three options
Punch - barehanded 4 ap does not use the stats of your weapon
Thrash - uses more ap and has lower attack chance but does higher damage
Whack - uses the ap and stats of your mace or hammer
Maybe when equipping a shield you gain an option
Shield block - Increases your block chance and damage resistance but uses up a whole turn
Ect.
v0.8.13 (Troubling Times) active on Google Play
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Multiple attacks
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Multiple attacks
RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
- Antison
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Re: Multiple attacks
I don't understand what you are suggesting here. Have you that there is a skill called Cleve? There are items that add to your total AP.
"A home without a beagle is just a house"
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Re: Multiple attacks
No. I am talking about having a selection of different attacks with different stat modifiers.
You could punch a monster or slash a monster. With gives you the choice. They all use different AP, do different amounts of damage and have different attack chance.
It would add more battle strategy to the game. (in my mind)
You could punch a monster or slash a monster. With gives you the choice. They all use different AP, do different amounts of damage and have different attack chance.
It would add more battle strategy to the game. (in my mind)
RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
- Antison
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Re: Multiple attacks
Different attack types are coming soon to a version near you.
Defensive stance & others that I can't remember. There is a post on this topic somewhere.

Defensive stance & others that I can't remember. There is a post on this topic somewhere.
"A home without a beagle is just a house"
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Re: Multiple attacks
Cool, I will look for the topics. Class dismissed 

RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0