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Instant Death Potions

Unstructured ideas, requests and suggestions for the development of the game.
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User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Instant Death Potions

Post by PK17 »

I LOVE FAILURE MASTERY! I upgrade it all the way with every single build, it makes the game so much faster (and for me it is much more fun) And when I say faster, I mean, death teleporting to the point it is a free fast travel.

However, as I get later into the game it becomes very annoying to remove all my gear, attack a mob, and hit end turn over and over and over (for minuted) Just to see my BC is so high they can't hit me. The way I look at it is, I spent 5 points to get it where it is, and then I get punished for getting stronger by not allowing me to death-teleport unless I am fighting the strongest of creatures. So..... I propose

Code: Select all

[
  {
    "id": "elixir_of_death",
    "name": "Elixir of Death",
    "displaytype": "rare",
    "hasManualPrice": 1,
    "useEffect": {
      "conditionsSource": [
        {
          "magnitude": 1,
          "condition": "instant_death",
          "duration": 1,
          "chance": 100
        }
      ]
    },
    "iconID": "items_consumables:68",
    "category": "pot",
    "baseMarketCost": 1304,
    "description": "Why anybody would want to drink this, I don't know, but people still buy them... But for what?"
  }
]

Code: Select all

[
  {
    "id": "instant_death",
    "name": "Instant Death",
    "roundEffect": {
      "increaseCurrentHP": {
        "min": -5000,
        "max": -5000
      },
      "visualEffectID": "redSplash"
    },
    "iconID": "actorconditions_1:82",
    "category": "physical"
  }
]
I tired posting the Pics for the potion and condition, but for the life of me I can't figure that out. The code does have the icon ID's though
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
User avatar
valshaq
Posts: 22
Joined: Thu Dec 26, 2013 7:04 pm
android_version: 6.0 - Marshmallow
Contact:

Re: Instant Death Potions

Post by valshaq »

Potion of cheating? ;)
ValShaq 2014-02-10
Lvl: 38 XP: 1026607 AP: 12/2 HP: 91 AC: 233% AD: 23-31 BC: 64% DR: 2 Skills: IF: 2 Reg: 1 WP: 1 CE: 1 CS: 2 DG: 1 DP: 1 SP: 1 EV: 1
Eq: QSD, Wood Def, JoF, Lw chnm, Cr ir h, Vn's R, RoP, Hvy pl gl, Wdc b
User avatar
Zukero
Lead Developer
Posts: 2028
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0
Location: Eclipse

Re: Instant Death Potions

Post by Zukero »

Why do you use an actor condition, and not a HP bonus of -5000,-5000 directly on the potion consumption (like potions of health, but reversed) ?

I have doubts on whether this will ever be integrated...
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
roebert
Posts: 16
Joined: Thu Dec 12, 2013 9:26 am
android_version: 4.0

Re: Instant Death Potions

Post by roebert »

death teleporting ... sounds linke something that you would do if there is really, really no other option left ... and imho it is something, that shouldn't be encouraged. whereas something like 'scroll of town portal' (diablo I player get this one) or fast travel should be supported.
roebert:
Lvl: 61 XP: 4.070.584 AP: 10/2 HP: 108 AC: 289% AD: 23-39 CHS: 37 CM: 2.0 BC: 166% DR: 5
Skills: WA:3 HH:4 Do:2 IF:1 PB:1 WP:1S:2 AP:S:1 AP:L:1 FS:WS:1
1*RolS
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