However, as I get later into the game it becomes very annoying to remove all my gear, attack a mob, and hit end turn over and over and over (for minuted) Just to see my BC is so high they can't hit me. The way I look at it is, I spent 5 points to get it where it is, and then I get punished for getting stronger by not allowing me to death-teleport unless I am fighting the strongest of creatures. So..... I propose
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[
{
"id": "elixir_of_death",
"name": "Elixir of Death",
"displaytype": "rare",
"hasManualPrice": 1,
"useEffect": {
"conditionsSource": [
{
"magnitude": 1,
"condition": "instant_death",
"duration": 1,
"chance": 100
}
]
},
"iconID": "items_consumables:68",
"category": "pot",
"baseMarketCost": 1304,
"description": "Why anybody would want to drink this, I don't know, but people still buy them... But for what?"
}
]
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[
{
"id": "instant_death",
"name": "Instant Death",
"roundEffect": {
"increaseCurrentHP": {
"min": -5000,
"max": -5000
},
"visualEffectID": "redSplash"
},
"iconID": "actorconditions_1:82",
"category": "physical"
}
]