Good, I think that the duplicate idea can solve some issues, and also bring something "new" to the game.fiernaq wrote:I like it.
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Potion of luck
- Oet
- Posts: 219
- Joined: Fri Nov 01, 2013 5:03 pm
- android_version: 4.1 - Jellybean
- Location: Sweden
Re: Potion of luck
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
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- Posts: 2
- Joined: Thu Feb 21, 2013 3:09 pm
- android_version: 2.1 - Eclair
Re: Potion of luck
Hi all, my first post: great game etc etc
) . Ive thought about this idea myself.
My suggestion would be to have the purchase of a 'luck potion' linked to some amount of grinding rather than just buyable with gold. eg based on the number or small rocks
For instance
lesser luck - 50 Rocks -gives a reasonable boost over five rounds to magic finder
greater luck - 100 Rocks - gives a greater boost but over 8-10 rounds say.
purchasable from Fallhaven for example.
with the concerns over save-reloading - I dont see this as particularly problematic. this is in some ways it is a 'valid' strategy which probably everyone has used to some extent (eg avoiding loss of progress, and xp on death; before any big decision/item purchase - to test out which suits your character build better etc). Some people may abuse this more, but given it doesnt impact on anyone else's game this is just their choice. The only way round this would be to lessen the impact of the potion (so what would be the point of it) or limit saving (eg at rest points only) but I think these would detract from the great balance you have in the game.
But my main point is the rocks. The game rocks. Wht not make luck just a stone's throw away! ;o)

My suggestion would be to have the purchase of a 'luck potion' linked to some amount of grinding rather than just buyable with gold. eg based on the number or small rocks
For instance
lesser luck - 50 Rocks -gives a reasonable boost over five rounds to magic finder
greater luck - 100 Rocks - gives a greater boost but over 8-10 rounds say.
purchasable from Fallhaven for example.
with the concerns over save-reloading - I dont see this as particularly problematic. this is in some ways it is a 'valid' strategy which probably everyone has used to some extent (eg avoiding loss of progress, and xp on death; before any big decision/item purchase - to test out which suits your character build better etc). Some people may abuse this more, but given it doesnt impact on anyone else's game this is just their choice. The only way round this would be to lessen the impact of the potion (so what would be the point of it) or limit saving (eg at rest points only) but I think these would detract from the great balance you have in the game.
But my main point is the rocks. The game rocks. Wht not make luck just a stone's throw away! ;o)
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Potion of luck
Hello aztecfrog, and welcome to the forums.
I think your idea is right in the middle of a currently considered idea (luck) and an already rejected idea (the more you grind, the higher the chances of a drop). So my guess would be: I don't think it is likely to happen.
I do agree with your opinion on the save/reload technique. It's not something that should prevent us from implementing a good idea.
Thanks for your kind words on the game, and have a good time here on the forums !
I think your idea is right in the middle of a currently considered idea (luck) and an already rejected idea (the more you grind, the higher the chances of a drop). So my guess would be: I don't think it is likely to happen.
I do agree with your opinion on the save/reload technique. It's not something that should prevent us from implementing a good idea.
Thanks for your kind words on the game, and have a good time here on the forums !
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
-
- Posts: 2
- Joined: Thu Feb 21, 2013 3:09 pm
- android_version: 2.1 - Eclair
Re: Potion of luck
Hi - thanks Zukero-
I'm not suggesting that the more you grind should directly improve your item drop rate per se.
But it would give you access to purchase a potion [eg via rocks] that might help temporarily. If the effect isnt stackable people couldnt over-abuse it.
I think it *is* still worth considering, as it helps redress the balance between the excessively grinding for items (for which some people will do anyway for xp particularly in the pause between game updates) versus those that would rather 'play' the story and may drop the game between updates. But additionally, tying the cost to something like rocks gives an incentive to continue at it more.
But maybe that's just me and so far no luck on the grind.
I'm not suggesting that the more you grind should directly improve your item drop rate per se.
But it would give you access to purchase a potion [eg via rocks] that might help temporarily. If the effect isnt stackable people couldnt over-abuse it.
I think it *is* still worth considering, as it helps redress the balance between the excessively grinding for items (for which some people will do anyway for xp particularly in the pause between game updates) versus those that would rather 'play' the story and may drop the game between updates. But additionally, tying the cost to something like rocks gives an incentive to continue at it more.
But maybe that's just me and so far no luck on the grind.
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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
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- Location: Fire Nation HQ
Re: Potion of luck
What is the Potion of Luck just raised the likelihood of Common, uncommon, and rare items to drop?
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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-
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- android_version: 4.3
- Oet
- Posts: 219
- Joined: Fri Nov 01, 2013 5:03 pm
- android_version: 4.1 - Jellybean
- Location: Sweden
Re: Potion of luck
Pyrizzle wrote:What is the Potion of Luck just raised the likelihood of Common, uncommon, and rare items to drop?
I don't think this whole Potion idea will get to a finish. Check the latest project meeting and see if you like what the whole idea of "luck" has turned in to

Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: Potion of luck
I say it would be betted as a stat were th and mf increase your luck
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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- VIP
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- android_version: 11 - Android 11
Re: Potion of luck
I couldn't agree more with Oet's suggestion. Please read from the beginning of the post here: http://andorstrail.com/viewtopic.php?f=5&t=4563Oet wrote:Pyrizzle wrote:What is the Potion of Luck just raised the likelihood of Common, uncommon, and rare items to drop?
I don't think this whole Potion idea will get to a finish. Check the latest project meeting and see if you like what the whole idea of "luck" has turned in to
I think you will find upon doing so that the concept of "Luck" (or if you prefer, probability), was well received, and even considered in my own mind to be an oversight not to have already been considered and included. I believe that the combination suggested of "Luck" by "potion", especially when we don't even have a base for Luck, would not be the first thing to address. If you had any idea as to how many times something has been suggested to be available in a potion by PM's and emails, you may be a little more understanding about the delivery method of potion.
Don't be discouraged. I, for one, am glad that you suggested the idea. I hope, in time, you will feel the same way.

One of even fewer...