We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Xul'viir
- fiernaq
- Posts: 695
- Joined: Fri Mar 16, 2012 3:49 pm
- android_version: 2.3 - Gingerbread
Re: Xul'viir
Dagger of the Shadow Priests. More info can be found here: link.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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- Posts: 16
- Joined: Tue Dec 17, 2013 7:50 am
- android_version: 2.3 - Gingerbread
Re: Xul'viir
plz tell me where will i get those last 5 weapons...
i hv been 3verywher still not found them...
(sry for weak english)
i hv been 3verywher still not found them...
(sry for weak english)
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: Xul'viir
What 3 weapons
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
- Antison
- Posts: 5761
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Xul'viir
chanki wrote:plz tell me where will i get those last 5 weapons...
i hv been 3verywher still not found them...
(sry for weak english)
Go heresorrow wrote:What 3 weapons
"A home without a beagle is just a house"
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- Posts: 16
- Joined: Tue Dec 17, 2013 7:50 am
- android_version: 2.3 - Gingerbread
Re: Xul'viir
1. Rapier of
lifesteal
2. Elytharan
redeemer
3. Shadowfang
4. Chaosreaper
5. Sword of
Shadow's
these 5 wepons, where will i found them???
andorstrail.irkalla.cz/itemlist.php#dagger_shadow_priests
lifesteal
2. Elytharan
redeemer
3. Shadowfang
4. Chaosreaper
5. Sword of
Shadow's
these 5 wepons, where will i found them???
andorstrail.irkalla.cz/itemlist.php#dagger_shadow_priests
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: Xul'viir
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
-
- Posts: 1
- Joined: Fri Jan 03, 2014 10:51 pm
- android_version: 4.1 - Jellybean
Re: Xul'viir
Hi everybody,
I know this is an odd first post but about the sword in question - it may be overpowered now, but with every update the enemies get stronger and stronger. What if it was the case where the blacksmith in vileguard may have been able to repair the sword, but only to a physical degree. At some later time, in an area where the monsters aren't quite as weak, there was a way to restore the weapon to its former glory, much like when you perform the ritual on the dark protector.
I know this is an odd first post but about the sword in question - it may be overpowered now, but with every update the enemies get stronger and stronger. What if it was the case where the blacksmith in vileguard may have been able to repair the sword, but only to a physical degree. At some later time, in an area where the monsters aren't quite as weak, there was a way to restore the weapon to its former glory, much like when you perform the ritual on the dark protector.
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: Xul'viir
The xul'viir is fine the way it is. When we were testing this weapon (back in alpha 7.0 I believe) this weapon was way to over powered. And this game is some what designed for grinding and over come stronger monsters. As the gets more and more difficult you will learn of areas that you will die in and others were you overpower the monsters.
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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- Posts: 69
- Joined: Sun Jan 19, 2014 5:42 am
- android_version: 4.3
Re: Xul'viir
No I think the Dev team needs to listen to the players on this one. Effectually that weapon is inventory candy. It's not really over or under powered since it is not used at all by anyone. Which is the problem......
I would venture a guess to say that the xulvirr I'd the game designers funny joke. It certainly has all the hallmarks of a joke lol.
I would venture a guess to say that the xulvirr I'd the game designers funny joke. It certainly has all the hallmarks of a joke lol.
Click me for a look at my gift to the Andor's Trail Community...
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Xul'viir
r0tt3nj4ck : some players have already reported using it, and loving it. It's just not made for all. Each build type can benefit from different gear. The Xul'viir is great for tanks that place more importance in "time to win" than "rounds to win". When you barely get hit, use the "instant" combat speed option, and want to grind quickly, the Xul'viir is a great weapon !
The dev team would never make such a joke on the players...
Thinking of it, I really can't imagine any published content creator thinking something like : "Hey ! Let's build this long quest, and in the end, the player must make a tough choice about keeping an evil item without knowing its stats, and if he chooses it, he realizes the item is worthless ! Hah ! The joke's on 'em !"
That's just not the way we do things. Easter eggs, or community-private jokes & references are a possibility, but not to the detriment of the players.
The dev team would never make such a joke on the players...
Thinking of it, I really can't imagine any published content creator thinking something like : "Hey ! Let's build this long quest, and in the end, the player must make a tough choice about keeping an evil item without knowing its stats, and if he chooses it, he realizes the item is worthless ! Hah ! The joke's on 'em !"
That's just not the way we do things. Easter eggs, or community-private jokes & references are a possibility, but not to the detriment of the players.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2