
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
new maps
-
- Posts: 395
- Joined: Wed Nov 02, 2011 10:24 am
- android_version: 4.2
- Location: Germany and the world of AT :D
Re: new maps
Thanks for the encouraging word! 

Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
-
- VIP
- Posts: 3275
- Joined: Sat May 07, 2011 4:36 pm
- android_version: 4.1 - Jellybean
- Location: www.hel.fi
Re: new maps
Ian wrote:First look of the Mt. Galmore area (Most trees and stones are missing):
Warning: Big picture!Some explanations:
On top of the map is Flagstone. After that, I created a long path through a forest to prevent overlapping maps (e.g. Sullengard is in the same area). Then, the first canyons can be seen. (Maybe they are one of the connections to Undertell). To the right, the swamp begins and even more to the east, I drew a lake on which you can find the mage house (will become more creepy and look more like magic.) More at the bottom, I'll draw a dried-out landscape leading to the caverns of dwarves.
Um, what about a troll-cave?As you enter it, you fall into a trap it's very hard to get out because of ambushes and more traps. Trololol...
Any improvements/ thoughts?
Looking forward to releasing this region!

..and a Troll cave... really nice one

Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: new maps
That is nothing short of EPIC!!! I was wondering why the rock came back right before the Alpha Release... lolIan wrote:First look of the Mt. Galmore area (Most trees and stones are missing):
Warning: Big picture!Some explanations:
On top of the map is Flagstone. After that, I created a long path through a forest to prevent overlapping maps (e.g. Sullengard is in the same area). Then, the first canyons can be seen. (Maybe they are one of the connections to Undertell). To the right, the swamp begins and even more to the east, I drew a lake on which you can find the mage house (will become more creepy and look more like magic.) More at the bottom, I'll draw a dried-out landscape leading to the caverns of dwarves.
Um, what about a troll-cave?As you enter it, you fall into a trap it's very hard to get out because of ambushes and more traps. Trololol...
Any improvements/ thoughts?
Looking forward to releasing this region!
YOU ARE THE MAN IAN!! Keep up the great work!!!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
-
- Posts: 395
- Joined: Wed Nov 02, 2011 10:24 am
- android_version: 4.2
- Location: Germany and the world of AT :D
Re: new maps
Thanks for all the good words! 
I'll update the topic once I got more maps. If you have any wishes/ improvements, feel free to tell me.

I'll update the topic once I got more maps. If you have any wishes/ improvements, feel free to tell me.

Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
-
- Posts: 395
- Joined: Wed Nov 02, 2011 10:24 am
- android_version: 4.2
- Location: Germany and the world of AT :D
Re: new maps
Um, just saw that my last post in this topic was in July so I think it's time for an update!
-I added a large swamp area to the east. The swamp island in the middle has been abandoned long ago and the citizens moved because of the growing threat by monsters to the south and rebuilt their village near into a valley whcih leads to Mt. Galmore. (Just my idea about the two villages
)
-What do you think about the river with a current even further to the east?
But now you'll ask of course: Where's Mt. Galmore? - You can already see it's outline in the south and I've got lots of ideas for this area!
The chunk I've drawn so far is called by me the "pre-Galmore area".
Btw, I used the new transition tiles (recolored dirt transition tiles) to create more difference between the maps. Yay, finally we can use a grass transition to smooth a the edges of a lake or other things!
Here's the overview map (Sry couldn't upload a better picture maybe because of the image size restriction):
Warning: nasty spoiler!
Have you got any thoughts on what I could change/ add?

-I added a large swamp area to the east. The swamp island in the middle has been abandoned long ago and the citizens moved because of the growing threat by monsters to the south and rebuilt their village near into a valley whcih leads to Mt. Galmore. (Just my idea about the two villages

-What do you think about the river with a current even further to the east?

But now you'll ask of course: Where's Mt. Galmore? - You can already see it's outline in the south and I've got lots of ideas for this area!

Btw, I used the new transition tiles (recolored dirt transition tiles) to create more difference between the maps. Yay, finally we can use a grass transition to smooth a the edges of a lake or other things!

Here's the overview map (Sry couldn't upload a better picture maybe because of the image size restriction):
Warning: nasty spoiler!

You do not have the required permissions to view the files attached to this post.
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: new maps
Cool
How about a small patch of quicksand somewhere in the swampy area, with a dead tree close by. Somewhere earlier in the game there should be a long hard fight to get to find ... a very disappointing looking length of old rope
. If you step in the quicksand without the rope, your only option is to wake up in bed somewhere
. If you have the rope you can loop it over the tree. But, when you start to pull, you feel your foot caught on something. You pull harder, and whatever your foot is caught on comes free, and you get out of the quicksand. But what's that object still caught on your foot? There's lots of possibilities there, for example your foot got caught in the chinstrap of a nice helmet 

How about a small patch of quicksand somewhere in the swampy area, with a dead tree close by. Somewhere earlier in the game there should be a long hard fight to get to find ... a very disappointing looking length of old rope



Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: new maps
Ian... I like that alot and if possible can you fit in my quest in this area? The scream pain and fire quest?
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
- Link
- Posts: 114
- Joined: Fri Sep 20, 2013 11:25 pm
- android_version: 2.3 - Gingerbread
Re: new maps
OMG this map is amazing. I can't wait to put them pixel feet on them tiles. I so much want to play this map.
Ian, my highest regards. Darn well done, mate. It's beautiful!!!
Ian, my highest regards. Darn well done, mate. It's beautiful!!!
Level: 100|Exp:18063694|Gold:699883|AP:12/3|HP:396|AC:336%|AD: 56-69|BC:133%|DR:4
Skills: WA:2|HH:2|CS:2|QL:2|CE:2|IF:5|CL:2|EV:1|Reg:1|OhSp:2|Sh:1|FS-W&S:2|Spec-W&S:1
Items: RoLS:1|ElyR:0|RoL:1|ChaR:1|GoLF:1|ShaF:1|SRoV:1|VSH:1|WMC:0|GoW:0
1st RoLS at: 2916 Trainers and 2731 Masters
1st RoL at: 5843 imps
My shiny new website: http://www.lifendive.com
last updated: 01-23-2014 16:59 CET
Skills: WA:2|HH:2|CS:2|QL:2|CE:2|IF:5|CL:2|EV:1|Reg:1|OhSp:2|Sh:1|FS-W&S:2|Spec-W&S:1
Items: RoLS:1|ElyR:0|RoL:1|ChaR:1|GoLF:1|ShaF:1|SRoV:1|VSH:1|WMC:0|GoW:0
1st RoLS at: 2916 Trainers and 2731 Masters
1st RoL at: 5843 imps
My shiny new website: http://www.lifendive.com
last updated: 01-23-2014 16:59 CET
-
- Posts: 395
- Joined: Wed Nov 02, 2011 10:24 am
- android_version: 4.2
- Location: Germany and the world of AT :D
Re: new maps
It's great to have such a lot of positive input! 


Wow, nice idea! That can be easily done with the new script type areas!rijackson741 wrote:Cool![]()
How about a small patch of quicksand somewhere in the swampy area, with a dead tree close by.
Sure. Let me have a look at your story by PM and I try to implement it there.sorrow wrote:Ian... I like that alot and if possible can you fit in my quest in this area? The scream pain and fire quest?
Thanks!Link wrote:OMG this map is amazing. I can't wait to put them pixel feet on them tiles. I so much want to play this map.
Ian, my highest regards. Darn well done, mate. It's beautiful!!!

Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
- Link
- Posts: 114
- Joined: Fri Sep 20, 2013 11:25 pm
- android_version: 2.3 - Gingerbread
Re: new maps
Hey Ian,
what do you think about this idea here: http://andorstrail.com/viewtopic.php?f=4&t=4324 in regard to your maps? Do you think you could implement 1-2 caves or any other sort of small restricted area per new area for the purpose explained in my post?
what do you think about this idea here: http://andorstrail.com/viewtopic.php?f=4&t=4324 in regard to your maps? Do you think you could implement 1-2 caves or any other sort of small restricted area per new area for the purpose explained in my post?
Level: 100|Exp:18063694|Gold:699883|AP:12/3|HP:396|AC:336%|AD: 56-69|BC:133%|DR:4
Skills: WA:2|HH:2|CS:2|QL:2|CE:2|IF:5|CL:2|EV:1|Reg:1|OhSp:2|Sh:1|FS-W&S:2|Spec-W&S:1
Items: RoLS:1|ElyR:0|RoL:1|ChaR:1|GoLF:1|ShaF:1|SRoV:1|VSH:1|WMC:0|GoW:0
1st RoLS at: 2916 Trainers and 2731 Masters
1st RoL at: 5843 imps
My shiny new website: http://www.lifendive.com
last updated: 01-23-2014 16:59 CET
Skills: WA:2|HH:2|CS:2|QL:2|CE:2|IF:5|CL:2|EV:1|Reg:1|OhSp:2|Sh:1|FS-W&S:2|Spec-W&S:1
Items: RoLS:1|ElyR:0|RoL:1|ChaR:1|GoLF:1|ShaF:1|SRoV:1|VSH:1|WMC:0|GoW:0
1st RoLS at: 2916 Trainers and 2731 Masters
1st RoL at: 5843 imps
My shiny new website: http://www.lifendive.com
last updated: 01-23-2014 16:59 CET