v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
map pins
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- Posts: 124
- Joined: Thu Sep 19, 2013 2:59 am
- android_version: 4.2
map pins
what about pins for the map? Long press on map and a box pops up so you can type short description like gargoyle cave. Then when looking at map you can hover over the pin to see the description you previously made.
Lvl:83, XP: 10389405, Gold: 281686, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1,
GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW:1, HP: 294, AC: 344%, AD: 45_58, AP: 2, ECC:27% ,
CM: 3.0, BC: 96%, DR: 6
Shadow regeneration, collected all l&e items
GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW:1, HP: 294, AC: 344%, AD: 45_58, AP: 2, ECC:27% ,
CM: 3.0, BC: 96%, DR: 6
Shadow regeneration, collected all l&e items
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- Posts: 33
- Joined: Thu Aug 29, 2013 8:14 pm
- android_version: 4.1 - Jellybean
Re: map pins
You're pretty new to this community (same to be) and already got a good idea
I like this, could be satisfying to know where what is, especially some npcs you need to know or as you said, specific caves.

Lvl44 XP1.596.357 Gold15094 HP105 AP3/12 AC252% AD30-47 BC124% DR5
IF3 CS2 EV1 BS1 D1 OHSP2 HAP1 FS:DW2
working on taunt.
IF3 CS2 EV1 BS1 D1 OHSP2 HAP1 FS:DW2
working on taunt.
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: map pins
+1 ! Good idea. But I'll place the "more zoom out" feature above pins.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
-
- Posts: 124
- Joined: Thu Sep 19, 2013 2:59 am
- android_version: 4.2
Re: map pins
THx sherfox. I'm new to this game but not to RPG. I played all the Zelda games from way back then I played the online game tibia for many years. This game is right up my ally and it's Mobil even better.
Zukero why couldn't both be implemented at the same time ?
Zukero why couldn't both be implemented at the same time ?
Lvl:83, XP: 10389405, Gold: 281686, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1,
GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW:1, HP: 294, AC: 344%, AD: 45_58, AP: 2, ECC:27% ,
CM: 3.0, BC: 96%, DR: 6
Shadow regeneration, collected all l&e items
GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW:1, HP: 294, AC: 344%, AD: 45_58, AP: 2, ECC:27% ,
CM: 3.0, BC: 96%, DR: 6
Shadow regeneration, collected all l&e items
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: map pins
They're both very different features code-wise. And code can take time.
The map viewer is based on the stock android HTML viewer (the one used to display web pages in the default browser), so we have no control on the viewer code itself. It can also vary depending on the devices' android versions.
To me, it seems to me that the zoom out will be tricky, as it is a matter of tricking the viewer into thinking the map is smaller than it really is...
For map pins, I think it's more about writing some Javascript to add "dynamic" features to the "web page" of the world map. Moreover, passing those pins back to the AT code (for preservation in the savegame) may be tricky to achieve too....
The map viewer is based on the stock android HTML viewer (the one used to display web pages in the default browser), so we have no control on the viewer code itself. It can also vary depending on the devices' android versions.
To me, it seems to me that the zoom out will be tricky, as it is a matter of tricking the viewer into thinking the map is smaller than it really is...
For map pins, I think it's more about writing some Javascript to add "dynamic" features to the "web page" of the world map. Moreover, passing those pins back to the AT code (for preservation in the savegame) may be tricky to achieve too....
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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- Posts: 124
- Joined: Thu Sep 19, 2013 2:59 am
- android_version: 4.2
Re: map pins
Well I don't know anything about code. Just my suggestion up to the pros if it can be done or not.
Lvl:83, XP: 10389405, Gold: 281686, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1,
GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW:1, HP: 294, AC: 344%, AD: 45_58, AP: 2, ECC:27% ,
CM: 3.0, BC: 96%, DR: 6
Shadow regeneration, collected all l&e items
GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW:1, HP: 294, AC: 344%, AD: 45_58, AP: 2, ECC:27% ,
CM: 3.0, BC: 96%, DR: 6
Shadow regeneration, collected all l&e items
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: map pins
And it definitely is a great idea ! Too bad I really can't help on this one...missypearls wrote:Well I don't know anything about code. Just my suggestion up to the pros if it can be done or not.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2