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Monster chalenge rating.

Unstructured ideas, requests and suggestions for the development of the game.
Vasifan
Posts: 27
Joined: Sun Jul 28, 2013 5:04 am
android_version: 1.6 - Donut

Re: Monster chalenge rating.

Post by Vasifan »

Well, the numbers are a way of refinement. If we have to compare stuff, the best measure is usually a number.
I don't care who or what you believe in. As long as you protect the weak and punish the wicked, my sword and shield are on your side.
-Vasifan of the Silver wall.
Tomcat
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Re: Monster chalenge rating.

Post by Tomcat »

Vasifan wrote:Well, the numbers are a way of refinement. If we have to compare stuff, the best measure is usually a number.
Ok. I'd start by looking at the existing formula.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Thystonius
Posts: 490
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Re: Monster chalenge rating.

Post by Thystonius »

Tomcat wrote:
Vasifan wrote:Well, the numbers are a way of refinement. If we have to compare stuff, the best measure is usually a number.
Ok. I'd start by looking at the existing formula.
Numbers or indicators don't matter, as long as the range of CR that is 'very easy', 'easy', etc. is cool. I know in MUDs, consider is a command that just compares the level of the player versus the mob. For newbies, this is very helpful. For experienced players, this doesn't mean anything, because equipment and other factors make a huge impact for them.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
Spark
Posts: 56
Joined: Sat Sep 21, 2013 10:24 pm
android_version: 4.3

Re: Monster chalenge rating.

Post by Spark »

It is true current system of description doesn't presents real effort in a fight.
I look on numbers and description gives me only rough estimate.
But I'm OK with it.
I think it is very complicated calculation and output is not equal to effort.
One character may ease kill one type of monster and have difficulty with another.
The number never gives real picture of the fight until you try.
Image lvl: 34, HP: 79, AC: 231%, AD: 19-27, AP: 2/12, BC: 22%, Move Cost 4
Equipment: QsD, JoF, Villian's ring2, Villian's armor, HPG, Coward's boots, Fine green hat, Wooden defender
Skills: IF2, Ev3, Re1, CS2
Pyrizzle
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Re: Monster chalenge rating.

Post by Pyrizzle »

Spark wrote:It is true current system of description doesn't presents real effort in a fight.
I look on numbers and description gives me only rough estimate.
But I'm OK with it.
I think it is very complicated calculation and output is not equal to effort.
One character may ease kill one type of monster and have difficulty with another.
The number never gives real picture of the fight until you try.
+1 well said Spark!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Durf
Posts: 16
Joined: Wed Sep 04, 2013 11:22 pm
android_version: 4.1 - Jellybean

Re: Monster chalenge rating.

Post by Durf »

Thystonius wrote:Don't make it overly complicated by losingourselves in details. The essense of this idea is, to provide with a meaningful ratio that helps players decide if the monsters are doable.

This idea, I like.

Now the next step, conceptualize this idea. To keep it simple to code and to avoid the discussion of relation between skills and CR, why not start to visualize only using the base stats of the player versus those of the mobs. So AC, hp, BC and AD. Crithit comes from equipment anyways, so is something that should not be in CR. CR is a pure indicator here, players will have to read more stats than just the CR to guess whether or not the mobs are OK. For example, immunity to crithits might impact certain builds and the toughness of killing such a mob, but no need to put that into CR.

As Tomcat said, this is a refinement. I do think this is a good start for the refinement, and perhaps all that is needed to improve the system as currently implemented. I believe the system (just from playing) only looks at player AC and monster BC at the moment. Adding in the rest of the base stats would certainly improve this to add some utility beyond the first rat cave (the only time I found utility in the current system), an would not be complicated to implement. I might suggest adding in AP (i.e. number of attacks/round), which could just be a multiplier for AD in the calculation.
Turd: has passed...
Turd2: (bedridden) L:49 HP:113 AP: 3/12 AC:236 AD:31-42 BC:118 DR:7
Durf: (rampaging) L:58 HP:152 AP: 3/12 AC:235 AD:33-47 BC:195 DR:8
Pyrizzle
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Re: Monster chalenge rating.

Post by Pyrizzle »

If anyone would like to take the time to design a formula to calculate NPC difficulty (Accurately) the Dev team would love to see it.

+1 for this idea, i just feel that a refinement such as this isn't something that wouldn't be high on the list of things to do for the Dev Team.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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