Andor’s Trail Project Meeting #36
2013-09-08
Present: Oskar Wiksten(oskar.wiksten), Stephen Stalnaker(ctnbeh13)
1. Follow-up from last meeting:
Go over previous meetings TODO’s.
Matthew: Flavor text for items
Tom: Stoutford quest stages
2. Completed since the last meeting:
Code for unique monsters undergone major refactoring. First step towards scripted spawning and removal of monsters. The game now keeps a separate list of the unique NPCs that have been explicitly removed by conversation or combat. That way, we can keep respawning maps much more safely. Earlier, we had to make sure to not mess up the spawn state, thus having a high risk of some NPCs being forever gone for unlucky players. Size of savegames inadvertently reduce to half size (twice as fast to handle).
Added preference “Use localized resources”, to allow disabling partial translations.
3. Things that are being worked on:
Ian - new tiles (licensing issue?)
Updated screenshots for Google Play
- who wants to summarize them?
Elythara quest - Ian/Stan/Oskar??
Tom - Stoutford area
Ian - Mt. Galmore
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Spam fighting on forums
Player survey
NPCs fighting other NPCs
http://www.andorstrail.com/viewtopic.php?f=4&t=4172
Anyone care to try to answer the actual questions?
6. What should we have ready for the next meeting?
Stephen: gathering forum content for doing a “how to contribute”-guide
Oskar: trying out some code to sort / categorize inventory
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Andor's Trail Project Meeting #36
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Re: Andor's Trail Project Meeting #36
Oooh, shnazzy! Me likesdevaney wrote:Size of savegames inadvertently reduce to half size (twice as fast to handle).

Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
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Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
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Re: Andor's Trail Project Meeting #36
NPCs fighting other NPCs question... i try to give my opinion;
QUESTION
How would we do that in Andor's Trail? Should we enter "combat mode" (stop time) and make the players "end turn"-action determine when the rounds end? Or should combat proceed while the players stands by watching it all happen?
Answer, IMO go to combat mode, in AT there is no storytelling part like in some other games
QUESTION
How would we handle the case when the player exits the current map, should the combatants continue fighting on their own or should they only fight while the player is on the same map?
Answer, IMO currently in AT there is no time so i vote nothing happens until player is in same map
QUESTION
What if the players wants to join in on the fight - should the fighting monsters keep attacking each other or should one start attacking the player? Under what conditions should it start attacking the player instead of the other guy?
Answer, IMO let the player enter in to the fight and debending on his earlier choices (quest, etc) someone might attack. And the player might attack anyone if he likes (this is shoice too).
QUESTION
How would we do that in Andor's Trail? Should we enter "combat mode" (stop time) and make the players "end turn"-action determine when the rounds end? Or should combat proceed while the players stands by watching it all happen?
Answer, IMO go to combat mode, in AT there is no storytelling part like in some other games
QUESTION
How would we handle the case when the player exits the current map, should the combatants continue fighting on their own or should they only fight while the player is on the same map?
Answer, IMO currently in AT there is no time so i vote nothing happens until player is in same map
QUESTION
What if the players wants to join in on the fight - should the fighting monsters keep attacking each other or should one start attacking the player? Under what conditions should it start attacking the player instead of the other guy?
Answer, IMO let the player enter in to the fight and debending on his earlier choices (quest, etc) someone might attack. And the player might attack anyone if he likes (this is shoice too).
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1