Merged Cleave with Corpse eater -> Battle Fury
Bolded the New skills for polishing.
Also, i had a flash when i resaw my comment on Corpse eater ^^
Some of the skills may be trained by special NPCs after quests.
Barkskin: Druid
Nature's Blessing: Dryad (Classic story of a Morphed Antilope in Danger and stuff^^)
Deadly Blows: Rogue (Thieves Guild)
Battle Fury: Barbarian
Bright Minded: Wizard/Scholar
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MAIN POST
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This post is feedback on current skills and suggestions for changes.
Most suggestions are merging skills that seem to fit, so we can buff/nerf accordingly.
Simce skill points are rare, im making most of skills rather op. ^^
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Weapon Acccuracy:+12 att per skill. Since a lvlup offers +5 att, this skill is worth 2.4 lvls. Its the second weakest compared to the other 3 lvlup skills. I suppose thats on purpose, because attacking first and instakilling is the best grinding option.
Suggestion: Merge with More criticals.
Weapon Precision: Weapon Accuracy + More Criticals: Your chance to hit in general, or hit a vital spot with a weapon capable of doing so is increased. +15% att, +20% gear critical skill.
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Hard hit: +2 dmg per skill. This is worth 2 lvlups and is the weakest stat skill. Same reasons as the above i suppose. Early damage is too good, because of no early damage reduction to prolong fights.
Suggestion: Merge with Better Criticals but...
Deadly Blows: Hard Hit + Better Criticals : +3 dmg per skill, crushing blows ignore 20% more DR, criticals ignore 10% more DR. (Crushing blows are Bludgeon criticals, normal crits are piercing and slashing weapons. Read my previous post.)
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Merchant: Better shop prices. Meh, if im gonna grind, why do i need this? Especially when i need 4 lvls for a precious point?
Suggestion: Merge with Magic Finder. 2 skills that help you reduce gold/item grinding time. Like this i might consider a point.
Luck of Midas: Treasure likes you. You find more gold, rarer items and you are good negotiating prices.
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Dodge: Increaces def by +9 per skill. The second best of the stat skills. Worth 3! Lvlups. The name dodge bothers me because it makes imagine agile characters. you dont dodge in a Plate!

Suggestion: Change the name and add some DR to it.
Deffence expert: +9 def per skill, +1 DR. (Maybe +2 or even +3. Something balanced compared to the enemy stats.) (The DR is for the system i suggested earlier. All combat numbers x10. To the current system it would be 0.1 DR.)
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Barkskin: +1 DR Per skill point. Has base def 15 requirement per skill point. I can't exactly value DR in the current system. Heavy crits bypass it but it tottaly negates low damage output. Seems a bit broken balancewise.
Suggestion: The x10 sollution helps to balance DR. If i have 25HP with 5 DR you can't play with numbers to balance me. If i have 250HP with 50DR there can be enemies who ignore 24DR. Other enemies who Crit without 1 hit KO me. Also merged it with Enduring body.
Barkskin: Barkskin + Enduring Body: +10 or 11 or 12 or 8 or 9 DR per skill point. We can balance it and make a nice tank build

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More criticals: +20% gear critical skill. You rogues love that. Merged it above.
Suggestion: Merge with Weapon Accuracy.
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Better Criticals: Increaces critical Multiplier. Big critical multipliers create imbalances imo. Either hiting for 5 or for 30 with the same attack is awkward. I already merged this with Hard hit.
Suggestion: As i already said 2 types of criticals. Dexterous (daggers/swords) and Brutal(Bludgeons). Dexterous will happen more with low multiplier. Brutal will happen less with greater multiplier. Because i want multipliers lowered, criticals will also bypass some DR. (Aiming for the weakspot with a dagger or a Crush with a hammer)
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Combat Speed: +2AP per skill point. Max 2. Great skill. I want it merged with another that i dont like so much. ^^
Suggestion: Merge it with Evasion.
Combat Reflexes: Combat Speed + Evasion: +2AP per skill point. +10% Chance to flee. Max 2. (Evasion on its own seems meh. The concept seems to fit)
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Treasure Hunter: More gold. Merged it with Merchant/Magic finder.
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Quick Learner: +XP. This saves you grinding time lvlwise.
Suggestion: Merge with Failure Mastery. If you are going to farm XP nore efficiently, do it both ways with one skill. This is also a good candidate for Strong mind merging.
Bright minded: Strong Mind + Quick Learner + Failure Mastery: You are extraodinary focused. You learn quick, forget hard and remain calm in the most tough situations.
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Cleave:Gives +3 AP after a kill. Better now with the moving enemies. Enemies who summon could make it even more interesting.
Suggestion: Heavier weapons return more AP. Lighter Less. (Can't think of something to merge it with

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Corpse Eater: +HP after a kill. Meh.. You start as a normal kid and you start eating dead bodies? Shouldn't that require a Zombie or at least a Barbarian trainer? XD
Suggestion: Rename it. (Combat lust/fury) (Bloodbath) Edit: Merge it with Cleave!
Balance wise, before the nerf on regeneration this was bad compared to it. Now regen is bad. If HP was x10 the buff nerfs could help address this issue.
Battle Fury: Corpse Eater + Cleave: Killing an opponent invigorates you, healing you for 16 Hp and giving a x% chance to Restore some AP. (1.6HP on the current system) (More than Regen but not 2 times better) (AP restoration Based on how Heavy your weapon is)
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Increased Fortitude: +1HP per lvl per skill point. OP as hell. Every x lvls you get a free lvl. A must take skill on every build, if the game has a pvp feature one day. This skill also gives a reason to never increace your HP on lvlup.
Suggestion: Nerf as hell. Make it grant %base health + some passive DR. Even some really low regen.
Incresed Fortitude: Base Hp increaced by 10% Per skill point. You Regen 4 Life per round. You gain +1 DR. (Some random numbers to brainstorm. Based on th x10 system, not the current.)
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Evasion: Merged with Combat speed.
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Regeneration: +1HP per round per skill point. Doesn't work in combat. This skill was nerfed in a bad way. The x10 system can help nerf it properly.
Suggestion: Nerf it properly

Nature's Blessing: Regeneration + Pure Blood: +6HP per round and a chance to resist blood disorders. (0.6 on the current system) Double HP regen when out of combat.
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Failure Mastery: Merged with Quick Learner. Nobody uses this. Its better to just load game

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Magic Finder: Merged with Merchant.
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Strong Mind/Enduring Body/Pure Blood: Not sure if they worth the points. Except the slime debuff with also drains AP and can lock you down till you die, the rest debuffs can be countered with potions.
Suggestion: Either buff the numbers or merge them with Fortitude/Barkskin/Something mental.
Edit: Found Candidates: Strong Mind + Quick learner, Barkskin + Enduring Body, Pure Blood + Regeneration
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To be continued... (Via Edit) (Edit: Or not because the post is tiring enough already)