I also think the fading color behind the item looks best, but I would suggest a third choice - text coloring. It has worked so well for other games that considering it would be a loss.
Being an old diablo series player would I also suggest legendary items are brownish.
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Visually Labelling Unique and Legendary Items
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Re: Visually Labelling Unique and Legendary Items
LVL 58|XP 3607866|GOLD 119249|HP 159|AP 6|AC 199|AD 35-45|CC 10|CM 0|BC 100|DR 12|
HTC Wildfire - Android 2.2.1 |Rocks 3526|RoLS 0|Update 2013/10/19|
HTC Wildfire - Android 2.2.1 |Rocks 3526|RoLS 0|Update 2013/10/19|
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Re: Visually Labelling Unique and Legendary Items
Indeed behind the item looks best.
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Re: Visually Labelling Unique and Legendary Items
Thanks for the input everyone. Different colors behind the item icon it is then.
I have committed code that does this now. Should be ready for the next release.
I have committed code that does this now. Should be ready for the next release.
/Oskar
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Re: Visually Labelling Unique and Legendary Items
Also it should ask if your sure to sell this uniqe item...
Lvl: 22, XP: 203608, Gold: 3601, RoLS: 0, ElyR: 0, RoL: 0
HP: 55, AC: 142%, AD: 15, AP: 2, CC: -, CM: -, BC: 24%, DR: -
Lvl: 22, XP: 193313, Gold: 7046, RoLS: 0, ElyR: 0, RoL: 0
HP: 75, AC: 122%, AD: 12, AP: 3, CC: -, CM: -, BC: 49%, DR: -
HP: 55, AC: 142%, AD: 15, AP: 2, CC: -, CM: -, BC: 24%, DR: -
Lvl: 22, XP: 193313, Gold: 7046, RoLS: 0, ElyR: 0, RoL: 0
HP: 75, AC: 122%, AD: 12, AP: 3, CC: -, CM: -, BC: 49%, DR: -
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Re: Visually Labelling Unique and Legendary Items
I did try the current developer version. The colors look good.
1) There should be a new line in the description that says unique item, quest item extraordinary item and legendary item.
2) Not all unique items are labeled so: Jinxed ring of damage resistance, Mikhail's ring
3) I did not expect the damage rings +6, the quickstrike dagger or the jewel of fallheaven to be unique. (as the shop refills)
The assignment should be reworked. Otherwise everything is special and one would learn this items could be sold...
1) There should be a new line in the description that says unique item, quest item extraordinary item and legendary item.
2) Not all unique items are labeled so: Jinxed ring of damage resistance, Mikhail's ring
3) I did not expect the damage rings +6, the quickstrike dagger or the jewel of fallheaven to be unique. (as the shop refills)
The assignment should be reworked. Otherwise everything is special and one would learn this items could be sold...
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0