so? That is the whole point. These items to not effect wither a player can finish the game or not. I like the system the way it is now.sorrow wrote:But you are not gerantied to get these items that's the whole point.
-1 sorry guys.

so? That is the whole point. These items to not effect wither a player can finish the game or not. I like the system the way it is now.sorrow wrote:But you are not gerantied to get these items that's the whole point.
+1 i agree, but instead of chansing drop rate of current legendary items i love to see a new category of items "unique" at drop chance 1/50000..PK17 wrote:NO! A huge -1 here.... Make the leg. Items 1:25000 not 1:10000, the whole point of them is to give the player some 'ultimate' goal to strive for. They are not needed to progress the game in anyway, and provide no new areas, quests, or npc's. They are once in a lifetime items your adventurer has a very small chance of recovering on his expeditions.
I see no problems with the way it is, all good things come in time with hard work and perseverance.
I like that, but unique sounds lesser than legendary, how about otherworldly items?Sarumar wrote:+1 i agree, but instead of chansing drop rate of current legendary items i love to see a new category of items "unique" at drop chance 1/50000..PK17 wrote:NO! A huge -1 here.... Make the leg. Items 1:25000 not 1:10000, the whole point of them is to give the player some 'ultimate' goal to strive for. They are not needed to progress the game in anyway, and provide no new areas, quests, or npc's. They are once in a lifetime items your adventurer has a very small chance of recovering on his expeditions.
I see no problems with the way it is, all good things come in time with hard work and perseverance.
true... if the god of AT (Oskar) is with us... then perhaps we may have something better than just those legendary items..PK17 wrote:I like that, but unique sounds lesser than legendary, how about otherworldly items?Sarumar wrote:+1 i agree, but instead of chansing drop rate of current legendary items i love to see a new category of items "unique" at drop chance 1/50000..PK17 wrote:NO! A huge -1 here.... Make the leg. Items 1:25000 not 1:10000, the whole point of them is to give the player some 'ultimate' goal to strive for. They are not needed to progress the game in anyway, and provide no new areas, quests, or npc's. They are once in a lifetime items your adventurer has a very small chance of recovering on his expeditions.
I see no problems with the way it is, all good things come in time with hard work and perseverance.