It would be great if -- in the inventory -- unique/legendary items (like the Venomous Dagger, Flagstone Pride, the Ring of Lesser Shadow) had some type of visual cue or entry on their "description" screen that signals that they are a unique item.
Early on in playing the game, when I was but a young and desperately in need of cash Andor, I made the mistake of selling the Venomous Dagger, thinking that each time I defeated the "boss" in the cave, I'd get that as a drop. Needless to say, I ended up starting the game over to get the item back.
With the Ring of Lesser Shadow, I made a slightly different mistake. I was, as it turns out, stupid lucky and got near the end of my first cave run. And then I died immediately after that. As I was just about to level to 20, I took a huge XP hit, and so, assuming that the Ring was a drop for beating a boss, I didn't save my progress and reloaded before that death (and goodbye ring). I'm 1300+ stones in and I still haven't gotten it back.
Some type of visual system -- or even in game dialog from an NPC -- would be really helpful to prevent future players from making these same mistakes (or me from making similiar mistakes in the future -- though I can't imagine this happening again).
Thanks a lot for your work on this very fun game.
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Visually Labelling Unique and Legendary Items
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- Posts: 99
- Joined: Thu Jun 02, 2011 6:58 pm
- Location: Huddled in my Andors Snuggie
Re: Visually Labelling Unique and Legendary Items
I agree with labeling the items with a light green background shade or something but u should also know to never get rid of items that bosses drop plus If I remember right the dagger is only worth 30 something gold.
U are lucky getting a ring on your first try.
U are lucky getting a ring on your first try.

Level: 18, XP: 102435
Gold: 5132, RoLS: 0, SR: 46
I take on one day at a time... unless they all decide to attack at once
Creator of Andor's Snuggie along with ctnbeh13
Gold: 5132, RoLS: 0, SR: 46
I take on one day at a time... unless they all decide to attack at once
Creator of Andor's Snuggie along with ctnbeh13
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- Joined: Wed May 25, 2011 10:03 pm
Re: Visually Labelling Unique and Legendary Items
Possibly changing the font to a gold color, or something 

Level: 24, Experience: 261279, Gold: 4009, RoLS: 0, ElyR: 0, RoL: 0
Hitpoints: 55, Attack chance: 127%, Attack damage: 22-23, Attack cost: 3, Critical hit chance: 20%, Critical multiplier: 3, Block chance: 39%, Damage resistance: 1
Hitpoints: 55, Attack chance: 127%, Attack damage: 22-23, Attack cost: 3, Critical hit chance: 20%, Critical multiplier: 3, Block chance: 39%, Damage resistance: 1
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- Joined: Thu Jun 02, 2011 6:58 pm
- Location: Huddled in my Andors Snuggie
Re: Visually Labelling Unique and Legendary Items
I agree gold screams " I'm valuable, don't drop me or sell me"
Level: 18, XP: 102435
Gold: 5132, RoLS: 0, SR: 46
I take on one day at a time... unless they all decide to attack at once
Creator of Andor's Snuggie along with ctnbeh13
Gold: 5132, RoLS: 0, SR: 46
I take on one day at a time... unless they all decide to attack at once
Creator of Andor's Snuggie along with ctnbeh13
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- VIP
- Posts: 655
- Joined: Wed Feb 23, 2011 3:35 pm
- android_version: 2.2
Re: Visually Labelling Unique and Legendary Items
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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- Captain Awesome
- Posts: 368
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- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: Visually Labelling Unique and Legendary Items
This is an excellent suggestion. Thank you for posting it mattbernius. I'll see what we can do for the next update, shouldn't be too hard to do I think.
/Oskar
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- Captain Awesome
- Posts: 368
- Joined: Sat Jan 29, 2011 8:51 am
- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: Visually Labelling Unique and Legendary Items
I have made a quick implementation to distinguish items with a fading color. With this implementation we can display items differently depending on whether they are quest-, legendary-, extraordinary- or magical items, with different colors. The colors themselves are subject to change, to make the different types more easily distinguishable.
Which one looks best? (The colored tile in front of - or behind the usual item icon)
Which one looks best? (The colored tile in front of - or behind the usual item icon)
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/Oskar
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- android_version: 12 - Android 12
- Location: Chicago area, Illinois, USA
Re: Visually Labelling Unique and Legendary Items
I think I prefer the color behind the item icon, although I am not sure why. I think that this effect should also show when the item is dropped.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
- Antison
- Posts: 5761
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Visually Labelling Unique and Legendary Items
Oskar,
I prefer the colored tile in the back. It's noticeable but not dominating.
I prefer the colored tile in the back. It's noticeable but not dominating.
"A home without a beagle is just a house"
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