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Monsters level up with the player + difficulty setting

Unstructured ideas, requests and suggestions for the development of the game.
Ian
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Monsters level up with the player + difficulty setting

Post by Ian »

What about making it possible to spawn monsters with varying strength depending on the level of the character?
That would bring more fun to the game, especially for high-level players who can't fight any more challenging mobs.

As you now, mobs drop a set amount of xp right now. We should keep that number as minimum xp drop. Upon every level-up, the hp, ac, bc and ad of the npc should increase by 10% of the base stats. To make that happen, the player's stats (hp, ac, ad, bc) would need to be calculated in xp.

But that should only trigger under particular conditions:
-The player's xp (p) is 2 times greater than the monster's xp (m) to prevent overpowered mobs:
p/m= >2
For example, m is 400 and p is 1000: the stats increase by 10%.
If m is 1000 and p is 500 or 1500, the monster won't level up.
-There should be a max amount of monster level-ups: 20 times
If the player doesn't start with that feature because of an old version, the monster would need to level up upon loading the save until the p/m would equals 2 or the max level 20 is reached or the player's level-ups are depleted.

I also suggest adding an option to the game allowing the player to set the difficulty of the monsters. Options are: very easy, easy, normal, hard, very hard and impossible like in normal game. If the player changes that option, the stats need of course to be recalculated:
Very easy: mobs drop the min amount of xp and stats aren't increased when player's level is changing.
Easy: m*1.05; mobs level up slower; p/m >3
Normal: see above
Hard: m*1.15; p/m >1.5
Very hard: m*1.2 ; p/m >1.75
Impossible: 1.25; p/m >1 I think, that'll be but a nice challenge for hardcore players ;)

I know, that's more coding but I definitely think, it will make AT much more fun for everyone.

What's your opinion?
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Sarumar
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Re: Monsters level up with the player + difficulty setting

Post by Sarumar »

+1 nice :twisted: ... but perhaps too hard ?
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Ian
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Re: Monsters level up with the player + difficulty setting

Post by Ian »

I suggest coding that and to just try it out and to tweak the numbers if needed.
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Sarumar
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Re: Monsters level up with the player + difficulty setting

Post by Sarumar »

Ian wrote:I suggest coding that and to just try it out and to tweak the numbers if needed.

+1 that is the path where even Nyktos & Pyro will suffer :-)
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Tomcat
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Re: Monsters level up with the player + difficulty setting

Post by Tomcat »

The design of the game seem based on making the player find the right location for their level,, rather than have the game constantly adapt itself to the player. Personally I prefer the existing approach, both in terms of game play and a consistent story line.

However, it would certainly be an interesting twist to have a specific type of monster that tunes itself to the player level. How would you like to have to defeat a roomful of Doppelgangers?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
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Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Pyrizzle
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Re: Monsters level up with the player + difficulty setting

Post by Pyrizzle »

Tomcat wrote:The design of the game seem based on making the player find the right location for their level,, rather than have the game constantly adapt itself to the player. Personally I prefer the existing approach, both in terms of game play and a consistent story line.

However, it would certainly be an interesting twist to have a specific type of monster that tunes itself to the player level. How would you like to have to defeat a roomful of Doppelgangers?
+1 Good points Tom! This idea has been brought up before and if i remember correctly it is currently on the rejected ideas list.

And I would LOVE to see a doppelganger or two in the game, the might Sarumar might have a heck of a time with them. Bwaahahaha! +100 for Doppelgangers!
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IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Tomcat
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Re: Monsters level up with the player + difficulty setting

Post by Tomcat »

Pyrizzle wrote:
Tomcat wrote:The design of the game seem based on making the player find the right location for their level,, rather than have the game constantly adapt itself to the player. Personally I prefer the existing approach, both in terms of game play and a consistent story line.

However, it would certainly be an interesting twist to have a specific type of monster that tunes itself to the player level. How would you like to have to defeat a roomful of Doppelgangers?
+1 Good points Tom! This idea has been brought up before and if i remember correctly it is currently on the rejected ideas list.

And I would LOVE to see a doppelganger or two in the game, the might Sarumar might have a heck of a time with them. Bwaahahaha! +100 for Doppelgangers!
Oh I had Sarumar firmly in mind when I wrote that!
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Sarumar
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Re: Monsters level up with the player + difficulty setting

Post by Sarumar »

Tomcat wrote:
Pyrizzle wrote:
Tomcat wrote:The design of the game seem based on making the player find the right location for their level,, rather than have the game constantly adapt itself to the player. Personally I prefer the existing approach, both in terms of game play and a consistent story line.

However, it would certainly be an interesting twist to have a specific type of monster that tunes itself to the player level. How would you like to have to defeat a roomful of Doppelgangers?
+1 Good points Tom! This idea has been brought up before and if i remember correctly it is currently on the rejected ideas list.

And I would LOVE to see a doppelganger or two in the game, the might Sarumar might have a heck of a time with them. Bwaahahaha! +100 for Doppelgangers!
Oh I had Sarumar firmly in mind when I wrote that!
:lol: ... so nice people here.. :lol:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Ian
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Joined: Wed Nov 02, 2011 10:24 am
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Re: Monsters level up with the player + difficulty setting

Post by Ian »

Tomcat wrote:The design of the game seem based on making the player find the right location for their level,, rather than have the game constantly adapt itself to the player. Personally I prefer the existing approach, both in terms of game play and a consistent story line.

However, it would certainly be an interesting twist to have a specific type of monster that tunes itself to the player level. How would you like to have to defeat a roomful of Doppelgangers?
Doppelgangers would be pretty nice ;)
Pyrizzle wrote:+1 Good points Tom! This idea has been brought up before and if i remember correctly it is currently on the rejected ideas list.

And I would LOVE to see a doppelganger or two in the game, the might Sarumar might have a heck of a time with them. Bwaahahaha! +100 for Doppelgangers!

You're right. That idea has unfortunately been rejected :( But I don't really mind because AT is a great game even without this.
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
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sorrow
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Re: Monsters level up with the player + difficulty setting

Post by sorrow »

This idea I think is pretty cool AT becoming self aware lol I love it haha

Sorrow
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