v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Wolf Pack Leader, just a tiny wish for the future updates.
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Re: Wolf Pack Leader, just a tiny wish for the future update
I agree with Pyrizzle, that not every cave, hut or wandering mob needs to start or take part in a quest... it is fun to me to discover caves just to see what the heck is in there. But a little dialogue box adds spice to the Wolf Cave.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
- SkrikRunkarN
- Posts: 138
- Joined: Tue Jul 02, 2013 8:26 am
- android_version: 14 - Android 14
- Location: Sweden
Re: Wolf Pack Leader, just a tiny wish for the future update
+1Thystonius wrote:I agree with Pyrizzle, that not every cave, hut or wandering mob needs to start or take part in a quest... it is fun to me to discover caves just to see what the heck is in there. But a little dialogue box adds spice to the Wolf Cave.
After I've been thinking for some time, I actually agree:
to many quests could mess up the feeling about a great RPG ^^
It's good to have areas just to grind at, collecting food/XP etc.
Out of topic but, while we now speak of dialogue boxes, I think there should be an neutral alternative when speaking to the BWM-guide
(for BWM/Prim area, but I know that's a completly different subject -just got that thought out of nowhere lol)
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Re: Wolf Pack Leader, just a tiny wish for the future update
The lack of neutral response nicely reflects how both sides immediately press you to choose them. Your only honest neural response is to tap Leave. And then actually leave. You're really stuck in an awkward spot as a role player, which is the point.SkrikRunkarN wrote:+1Thystonius wrote:I agree with Pyrizzle, that not every cave, hut or wandering mob needs to start or take part in a quest... it is fun to me to discover caves just to see what the heck is in there. But a little dialogue box adds spice to the Wolf Cave.
After I've been thinking for some time, I actually agree:
to many quests could mess up the feeling about a great RPG ^^
It's good to have areas just to grind at, collecting food/XP etc.
Out of topic but, while we now speak of dialogue boxes, I think there should be an neutral alternative when speaking to the BWM-guide
(for BWM/Prim area, but I know that's a completly different subject -just got that thought out of nowhere lol)
It's been years now... Does the snake master in the back of the cave have dialogue?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
- SkrikRunkarN
- Posts: 138
- Joined: Tue Jul 02, 2013 8:26 am
- android_version: 14 - Android 14
- Location: Sweden
Re: Wolf Pack Leader, just a tiny wish for the future update
Yeah, to tap "Leave" or not encounter that BWM-guide at all -meaning you won'y be able to enter that area(s)..Tomcat wrote:The lack of neutral response nicely reflects how both sides immediately press you to choose them. Your only honest neural response is to tap Leave. And then actually leave. You're really stuck in an awkward spot as a role player, which is the point.SkrikRunkarN wrote:+1Thystonius wrote:I agree with Pyrizzle, that not every cave, hut or wandering mob needs to start or take part in a quest... it is fun to me to discover caves just to see what the heck is in there. But a little dialogue box adds spice to the Wolf Cave.
After I've been thinking for some time, I actually agree:
to many quests could mess up the feeling about a great RPG ^^
It's good to have areas just to grind at, collecting food/XP etc.
Out of topic but, while we now speak of dialogue boxes, I think there should be an neutral alternative when speaking to the BWM-guide
(for BWM/Prim area, but I know that's a completly different subject -just got that thought out of nowhere lol)
It's been years now... Does the snake master in the back of the cave have dialogue?
Which in that way means that it won't be possible to obtain neither ElyR nor RoL >_<
And it's indeed a akward role you got to choose side.. both sides are as good as bad.
The snake master have a dialouge box, yes.
- Antison
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Re: Wolf Pack Leader, just a tiny wish for the future update
Those guys aren't bosses. Or at least I never thought of them as suchSkrikRunkarN wrote:thanks Pyrizzle
<I just realized, some seconds after this post, that also the Oegyth-bosses doesn't have any dialouge boxes, not even in alpha atm>
"A home without a beagle is just a house"
- PK17
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- Joined: Fri Jul 20, 2012 7:33 pm
- android_version: 4.0
Re: Wolf Pack Leader, just a tiny wish for the future update
They were named the same as the creatures around them, I had just assumed they they were more powerful because of the powerful properties that the crystals possess.Antison wrote:Those guys aren't bosses. Or at least I never thought of them as suchSkrikRunkarN wrote:thanks Pyrizzle
<I just realized, some seconds after this post, that also the Oegyth-bosses doesn't have any dialouge boxes, not even in alpha atm>
- Antison
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Re: Wolf Pack Leader, just a tiny wish for the future update
+1. ExactlyPK17 wrote:They were named the same as the creatures around them, I had just assumed they they were more powerful because of the powerful properties that the crystals possess.Antison wrote:Those guys aren't bosses. Or at least I never thought of them as suchSkrikRunkarN wrote:thanks Pyrizzle
<I just realized, some seconds after this post, that also the Oegyth-bosses doesn't have any dialouge boxes, not even in alpha atm>
"A home without a beagle is just a house"
- SkrikRunkarN
- Posts: 138
- Joined: Tue Jul 02, 2013 8:26 am
- android_version: 14 - Android 14
- Location: Sweden
Re: Wolf Pack Leader, just a tiny wish for the future update
uhm.. the "bosses" holding the Oegyth crystals are named "Ancient" before the regular bossname, so they're actually bosses (with the higher stats of hp, dmg etc.).
- PK17
- Posts: 839
- Joined: Fri Jul 20, 2012 7:33 pm
- android_version: 4.0
Re: Wolf Pack Leader, just a tiny wish for the future update
Well I am not entirely sure, it has been a long while since I killed one.
- sorrow
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Re: Wolf Pack Leader, just a tiny wish for the future update
Not true the creatures with the crystals I consider like mini bosses but with only drop of crystals
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1