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Fallhaven exit to Duleain Road quest

Unstructured ideas, requests and suggestions for the development of the game.
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Antison
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Fallhaven exit to Duleain Road quest

Post by Antison »

Its kind of annoying not having a quick and convenient exit east out of Fallhaven that lands our hero onto the Duleain Road so I was thinking one could be added between the cabin and graveyard (see screenshot). Or extend that vertical path past the cabin. Lets put the woodcutter located in the southern part of Fallhaven to work. :)
Fallhaven is a pretty big town and being right next to the Duleain Road but not connected doesn't help the transportation and growth of the town.

What do you think?
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Re: Fallhaven exit to Duleain Road quest

Post by Piggy the Slayer »

Good plan.
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Tomcat
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Re: Fallhaven exit to Duleain Road quest

Post by Tomcat »

I'm all in on this one. Both playing convenience and realism. I propose trimming the graveyard's south edge so that the road past the church can simply make a beeline out. Then adjust the adjacent map to add the connection, a signpost, and a copy of the guard from the west side of town. It would take me an hour, tops.
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PK17
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Re: Fallhaven exit to Duleain Road quest

Post by PK17 »

There is an exit for every town on the highway 8-)
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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Antison
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Re: Fallhaven exit to Duleain Road quest

Post by Antison »

Tomcat wrote:I'm all in on this one. Both playing convenience and realism. I propose trimming the graveyard's south edge so that the road past the church can simply make a beeline out. Then adjust the adjacent map to add the connection, a signpost, and a copy of the guard from the west side of town. It would take me an hour, tops.
I was trying to minimize the changes to the graveyard, but whatever gets the job done is fine with me.

Tom,

Could this be in alpha2?
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Re: Fallhaven exit to Duleain Road quest

Post by Tomcat »

Antison wrote:
Tomcat wrote:I'm all in on this one. Both playing convenience and realism. I propose trimming the graveyard's south edge so that the road past the church can simply make a beeline out. Then adjust the adjacent map to add the connection, a signpost, and a copy of the guard from the west side of town. It would take me an hour, tops.
I was trying to minimize the changes to the graveyard, but whatever gets the job done is fine with me.

Tom,

Could this be in alpha2?
I was just thinking that this should feel like a main road into town, and a straight shot to a community center like the church feels more like one than would a path winding around or through the graveyard, or angling around an empty cabin.

I'm busy this evening, but I could get a draft to Oskar in the next day or so, for him to say yes or no. Whether that is soon enough for a2, I can't say.
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Re: Fallhaven exit to Duleain Road quest

Post by Pyrizzle »

Antison wrote:Its kind of annoying not having a quick and convenient exit east out of Fallhaven that lands our hero onto the Duleain Road so I was thinking one could be added between the cabin and graveyard (see screenshot). Or extend that vertical path past the cabin. Lets put the woodcutter located in the southern part of Fallhaven to work. :)
Fallhaven is a pretty big town and being right next to the Duleain Road but not connected doesn't help the transportation and growth of the town.

What do you think?
Excellent suggestion Antison! The area near the graveyard feels like it should have an exit. The town of Fallhaven will flourish if it can trade better.
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Re: Fallhaven exit to Duleain Road quest

Post by sorrow »

Sounds good to me I will be able to bunk with lodar and run to church for bmps when I'm low lol

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Pyrizzle
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Re: Fallhaven exit to Duleain Road quest

Post by Pyrizzle »

sorrow wrote:Sounds good to me I will be able to bunk with lodar and run to church for bmps when I'm low lol
Tisk Tisk! Don't you know that the use of Bonemeal potions is strictly against the laws of Lord Geomyr?
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sorrow
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Re: Fallhaven exit to Duleain Road quest

Post by sorrow »

Lord geomyr can bite me!

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skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
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