v0.8.13 (Troubling Times) active on Google Play
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
New skills and items: wilderness
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New skills and items: wilderness
Was just thinking, the setting of AT is just not complete without the Wilderness skill. The idea is, that with this skill, you are able to make a small campfire, where you can use kitchen tools like a frying pan to cook your meat. Raw meat should give a chance on certain illnesses. But also, certain areas might only be reachable if you've become aware how to climb or swim, build a shelter, etc. Just an idea, I am carrying a town's worth of meat and would love to invite Prim to a BBQ as a feast when I finally find RoL.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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Re: New skills and items: wilderness
There was a suggestion of swimming and climbing skills before, but this is a more general type of skill that might be a little better.
That said, the last time we came to a conclusion that it would be unfair to force players into investing skill points to roam the full map, because then the game would no longer be a free-to-roam dungeon crawler RPG, but would be a fixed-storyline RPG.
Found a similar thread: http://www.andorstrail.com/viewtopic.ph ... g+climbing
That said, the last time we came to a conclusion that it would be unfair to force players into investing skill points to roam the full map, because then the game would no longer be a free-to-roam dungeon crawler RPG, but would be a fixed-storyline RPG.
Found a similar thread: http://www.andorstrail.com/viewtopic.ph ... g+climbing
Last edited by Wyrmspawn on Sat May 25, 2013 3:50 pm, edited 1 time in total.
Hey guys, I'm back.
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Re: New skills and items: wilderness
+1 I still like this kind of ideaThystonius wrote:Was just thinking, the setting of AT is just not complete without the Wilderness skill. The idea is, that with this skill, you are able to make a small campfire, where you can use kitchen tools like a frying pan to cook your meat. Raw meat should give a chance on certain illnesses. But also, certain areas might only be reachable if you've become aware how to climb or swim, build a shelter, etc. Just an idea, I am carrying a town's worth of meat and would love to invite Prim to a BBQ as a feast when I finally find RoL.

Last edited by Sarumar on Sun May 26, 2013 12:48 am, edited 1 time in total.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: New skills and items: wilderness
Well,getting swim and climb could be part of a quest. The game is still free roaming, just certain areas can only be accessed with these skills. Like Vacor's cave, you need the map before you can enter...
But my idea is not restricted to limit areas with rivers or steep climbs, but I also wanna BBQ! And I want a frying pan as weapon so I can bonk enemies on the head with it, but also cook my raw meat. OMGBBQ
Oh and you could always make areas with average difficult swim or climb parts accessible without the skill, with a certain percentage of drowning or falling if your skill level is not high enough, doing a random amount of damage to your hp (between 1 and 10, I suggest, and for really dangerous swimming passages and climbs, between 11 and 25 per fail). Then it is still free roaming
Thanks for the support Sarumar
But my idea is not restricted to limit areas with rivers or steep climbs, but I also wanna BBQ! And I want a frying pan as weapon so I can bonk enemies on the head with it, but also cook my raw meat. OMGBBQ

Oh and you could always make areas with average difficult swim or climb parts accessible without the skill, with a certain percentage of drowning or falling if your skill level is not high enough, doing a random amount of damage to your hp (between 1 and 10, I suggest, and for really dangerous swimming passages and climbs, between 11 and 25 per fail). Then it is still free roaming

Thanks for the support Sarumar

Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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Re: New skills and items: wilderness
no prob, I just love the idea of campfire & BBQ somewhere in wildernesThystonius wrote:Well,getting swim and climb could be part of a quest. The game is still free roaming, just certain areas can only be accessed with these skills. Like Vacor's cave, you need the map before you can enter...
But my idea is not restricted to limit areas with rivers or steep climbs, but I also wanna BBQ! And I want a frying pan as weapon so I can bonk enemies on the head with it, but also cook my raw meat. OMGBBQ
Oh and you could always make areas with average difficult swim or climb parts accessible without the skill, with a certain percentage of drowning or falling if your skill level is not high enough, doing a random amount of damage to your hp (between 1 and 10, I suggest, and for really dangerous swimming passages and climbs, between 11 and 25 per fail). Then it is still free roaming![]()
Thanks for the support Sarumar

Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: New skills and items: wilderness
Cooking: http://andorstrail.com/viewtopic.php?f=4&t=2107 / http://andorstrail.com/viewtopic.php?f= ... 261#p21261
Climbing/Swimming/etc: http://www.andorstrail.com/viewtopic.php?f=4&t=1900
Uncooked food possibly making you sick: http://andorstrail.com/viewtopic.php?f=4&t=2096
Climbing/Swimming/etc: http://www.andorstrail.com/viewtopic.php?f=4&t=1900
Uncooked food possibly making you sick: http://andorstrail.com/viewtopic.php?f=4&t=2096
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: New skills and items: wilderness
Pyrizzle wrote:Cooking: http://andorstrail.com/viewtopic.php?f=4&t=2107 / http://andorstrail.com/viewtopic.php?f= ... 261#p21261
Climbing/Swimming/etc: http://www.andorstrail.com/viewtopic.php?f=4&t=1900
Uncooked food possibly making you sick: http://andorstrail.com/viewtopic.php?f=4&t=2096


Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: New skills and items: wilderness
Sarumar. It, besides absolute public outragre, is the best way to get something changed or added in. (Besides doing all the work yourself as well). +1's go a long way..... as for cooking, climbing, and swimming. I would like to see them all be added in that order.
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Re: New skills and items: wilderness
As long as I have no time to build a structured idea system (or somebody else, fine by me), ideas will repeat itself. But indeed , as long as some of the ideas I find are really improving AT, they will be posted. Climbing, swimming and coking could all be part of the Wilderness skill, or could be seperated. Either way, I wanna build campfires, warm myself for the night (day night cycle including seasons yes please) and cook raw meat! *rawr*PK17 wrote:Sarumar. It, besides absolute public outragre, is the best way to get something changed or added in. (Besides doing all the work yourself as well). +1's go a long way..... as for cooking, climbing, and swimming. I would like to see them all be added in that order.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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Re: New skills and items: wilderness
that, and the feel of the game is always changing...
things that were denied in the past have crept up into possibilities.
like the like filter everyone forgot about, but will eventually be used.
(making dungeons seems darker, etc)
i could see this implemented, and honestly...
as the world grows i could also see fast travel being considered.
even with all the denials, keep pushing great ideas until they catch on.
seriously, just keep reviving threads that start slipping into obscurity.
huge +1 from me on this one,
just like in all the other threads linked above.

good stuff
things that were denied in the past have crept up into possibilities.
like the like filter everyone forgot about, but will eventually be used.
(making dungeons seems darker, etc)
i could see this implemented, and honestly...
as the world grows i could also see fast travel being considered.
even with all the denials, keep pushing great ideas until they catch on.
seriously, just keep reviving threads that start slipping into obscurity.
huge +1 from me on this one,
just like in all the other threads linked above.

good stuff
"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]