Shield block and parry don't exist. So i have no clue what you are really talking about here.Thystonius wrote:As said before, the simplistic character stats and combat system has its charm, but now development is going into more advanced direction. I would, for example, have two or three types of defense (dodge based on agility, parry based on dexterity and shield block based on ?). Working with character stats also opens possibility of training stats, age effects, poison weakening constitution, light, moderate, serious and critical wounds, first aid, etc. etc.Pyrizzle wrote:The only reason i suggested to lower AC, BC, or AD; or raise the Ap is to keep the game balanced. Everyone here has valid arguments to why it should or shouldnt happen but to maintain balance and keep the game difficulty from becoming to easy there has to be some kind of balance.![]()
Happy hunting everyone!
Implementing dual wielding within current limited system is having to choose out of a couple of mostly average options. AC and AD should go up wielding two weapons, but shield block should be zero and parry should increase as well. Dodge should be affected by the total weight of worn equipment plus your inventory. I am running around with 3000 stones, like, wut?. But just as using your second weapon should burn AP, so should using your shield to block an attack. Or stepping aside to dodge, or parry a blow. These are all passive now, combined with the fact that you or the opponent can launch a flurry of attacks without counter attacks (lacking realtime fighting), I do not see a suitable solution.
As far as weight, IMHO i like that weight doesn't affect the player. If weight was factored in players would have to spend a bunch more time going back and forth from a stash spot and less time adventuring (that or have some sort of in game bank system crated); either of these i am not a fan of.
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Using 2 Weapons Vs Using Weapon and Shield:
What kind of advantage would you think one technique would have over the other, how should that translate to effect your player?
An Example:
2 weapons: Higher AC and AD because you have more things to attack with and can be more ferocious with your attacks
Sword and Sheild: High Ac and BC, having a sheild would give you a very high chance of deflecting enemies attacks